[NEW]Generic Wraparound Difficulty Chart Obby
A Roblox experience owned by Generic Obbies!.
ObbyENdifficulty chartparkourstage progression
[NEW]Generic Wraparound Difficulty Chart Obby is an obby experience created on 2021-08-20. The game has accumulated 3,216,467 lifetime visits and 12,842 favorites. Currently, zero users are playing. The title indicates a wraparound difficulty chart structure with stages ranging from 0 to 300. The experience maintains a 63% like percentage based on user feedback metrics.
Description (written by the developer; not a statement by this register)
Welcome to GWDCO, a wraparound very similar to the others but with different mechanics and there will be worlds to explore, the stages will be from 0 up to 300. Will the difficulty increase until it reaches almost impossible? obviously not but here it depends on your levels of experience in the obbies. Join the group for in-game perks: https://www.roblox.com/groups/10049026/Generic-Obbies#!/about Data saves automatically. That all you have to know, hope you will enjoy this game. Thanks for the support and thumbs up and favorite for more quality updates! This game was inspired by Juke’s Towers of Hell. Tags (ignore lol): difficulty chart obby parkour effortless very easy medium hard difficult challenging intense insane extreme wraparound wallhop DCO TOH stages rage obby obstacles difficult silly korblox headless korblox2 remorseless
Last updated by the developer 14 Aug 2025, 21:58 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 20:30 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 05:19 | 63 | no change |
| 24 Aug 2026, 05:18 | 63 | no change |
| 14 Aug 2026, 05:17 | 63 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.