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[NEW]Generic Wraparound Difficulty Chart Obby

[NEW]Generic Wraparound Difficulty Chart Obby

A Roblox experience owned by Generic Obbies!.

ObbyENdifficulty chartparkourstage progression

[NEW]Generic Wraparound Difficulty Chart Obby is an obby experience created on 2021-08-20. The game has accumulated 3,216,467 lifetime visits and 12,842 favorites. Currently, zero users are playing. The title indicates a wraparound difficulty chart structure with stages ranging from 0 to 300. The experience maintains a 63% like percentage based on user feedback metrics.

Description (written by the developer; not a statement by this register)

Welcome to GWDCO, a wraparound very similar to the others but with different mechanics and there will be worlds to explore, the stages will be from 0 up to 300. Will the difficulty increase until it reaches almost impossible? obviously not but here it depends on your levels of experience in the obbies. Join the group for in-game perks: https://www.roblox.com/groups/10049026/Generic-Obbies#!/about Data saves automatically. That all you have to know, hope you will enjoy this game. Thanks for the support and thumbs up and favorite for more quality updates! This game was inspired by Juke’s Towers of Hell. Tags (ignore lol): difficulty chart obby parkour effortless very easy medium hard difficult challenging intense insane extreme wraparound wallhop DCO TOH stages rage obby obstacles difficult silly korblox headless korblox2 remorseless

Last updated by the developer 14 Aug 2025, 21:58 UTC.

0
playing (measured 10 Aug 2026, 20:30 UTC)
3,216,467
lifetime visits
63%
liked (4,218 👍 / 2,485 👎)
12,838
favourites (4.0 per 1k visits)
20 August 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Gravity Coil
299 R$
Easy Mode
299 R$
Speed Coil
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played Generic Wraparound Difficulty Chart! · welcome938,657 · 0.00% win
Discovered The UNKNOWN Difficulties · progression36,570 · 0.00% win
Unlocked World 2 · progression21,579 · 0.00% win
The Undiscovered: 1/3 · collection15,883 · 0.00% win
The Undiscovered: 2/3 · progression9,017 · 0.00% win
The Undiscovered: 3/3 · collection5,790 · 0.00% win
Met the owner · social1,410 · 0.00% win
Met the programmers · social924 · 0.00% win
Met the builder · welcome368 · 0.00% win
Survivor of Tower Of Gifts · progression126 · 0.00% win
Survivor of Pillar of Pumpkin Recognising · other114 · 0.00% win
Survivor of Pillar of Celestial Darkness · progression109 · 0.00% win
Find the Jario (1) · secret0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6314 August 2026 — 63 % liked24 August 2026 — 63 % liked3 September 2026 — 63 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–64 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 05:1963no change
24 Aug 2026, 05:1863no change
14 Aug 2026, 05:1763first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.