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Princess Tycoon 👸👑

Princess Tycoon 👸👑

A Roblox experience owned by Immortal Tycoons.

TycoonENprincessbase buildinggroup joiner

Princess Tycoon 👸👑 is a tycoon experience created on 2021-08-21. It has accumulated 71,935,447 lifetime visits and 45,140 favorites. Currently, 86 users are playing. The game holds an 80% like percentage. Players select a princess character to build their base within the experience.

Description (written by the developer; not a statement by this register)

Welcome to Princess Tycoon! Where You can Choose Your Favorite Princess and Build Your Base. If You Like The Game, Could You Support me With a Like and a Favorite Join the Group to Start With $1,000 Cash: https://www.roblox.com/groups/group.aspx?gid=11596321 We Really Appreciate That You're Playing my Game <3.

Last updated by the developer 11 Jun 2024, 04:10 UTC.

86
playing (measured 10 Aug 2026, 14:30 UTC)
71,935,447
lifetime visits
80%
liked (6,968 👍 / 1,749 👎)
45,613
favourites (0.6 per 1k visits)
21 August 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:3084first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ADMIN
1,499 R$
Automatic Turret
499 R$
x3 Hearts
449 R$
MEGA VIP
299 R$
x2 Hearts
249 R$
Brilliant Dropper
199 R$
Magic Carpet
199 R$
Brilliant Upgrader
199 R$
VIP
199 R$
Speed Coil
149 R$
Gravity Coil
149 R$
Auto Collect
129 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Princess Tycoon <3319,084,863 · 100.0% win
You Met the Creator · welcome158 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8023 August 2026 — 80 % liked2 September 2026 — 80 % liked12 September 2026 — 80 % liked22 September 2026 — 80 % liked2 October 2026 — 80 % liked12 October 2026 — 80 % liked22 October 2026 — 80 % liked23 August 202622 October 2026
7 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 14:0180no change
12 Oct 2026, 14:0080no change
2 Oct 2026, 13:5380no change
22 Sept 2026, 13:5280no change
12 Sept 2026, 13:4980no change
2 Sept 2026, 13:4680no change
23 Aug 2026, 13:3780first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.