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Craftwars Knockoff

Craftwars Knockoff

A Roblox experience owned by Project: Ultraboost.

AdventureENroguelikeactionhack-and-slash

Craftwars Knockoff is an adventure experience created on 2021-08-21. It records 3,160,615 lifetime visits and 7,730 favorites. Currently, two users are playing. The title holds a 78% like percentage. The description notes references to Tale of the Prodigious Swords and Risk of Rain 2.

Description (written by the developer; not a statement by this register)

Welcome to Craftwars Knockoff. Craftwars was originally created by nacker. The goal is to improve on the source material without making it feel like a different game. The title is only there because we thought it would be funny and is (probably) not indicative of the actual quality. This game contains a lot of references to games I like, or used to like. Credits to Tale of the Prodigious Swords for creating the concepts that I put my own spin on, as well as Risk of Rain 2 for making up 80% of the game. You can play the original here: https://www.roblox.com/games/23144831/Craftwars

Last updated by the developer 21 Jun 2026, 02:33 UTC.

2
playing (measured 10 Aug 2026, 22:23 UTC)
3,160,615
lifetime visits
78%
liked (3,212 👍 / 884 👎)
7,736
favourites (2.4 per 1k visits)
21 August 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Biggest Tips
800 R$
Big Tips
400 R$
VIP
125 R$
Tips
80 R$
Faster Portals
35 R$
Auto Equip
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

The Southern Gate · progression4,102 · 0.00% win
Infernal Arena · other3,848 · 0.00% win
The Colosseum · other3,737 · 0.00% win
Gilded Coast - Hardmode · progression2,987 · 0.00% win
Infernal Arena - Hardmode · progression2,871 · 0.00% win
Stasis Arena · other2,572 · 0.00% win
The Endless Grind · other1,985 · 4.5% win
The Void - Hardmode · progression1,929 · 0.00% win
Deep Void - Hardmode1,850 · 0.00% win
The Abyss · other1,781 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7814 August 2026 — 78 % liked24 August 2026 — 78 % liked3 September 2026 — 78 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 05:3178no change
24 Aug 2026, 05:2378no change
14 Aug 2026, 05:2278first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

craftwars-knockoff.fandom.com2 active editors · 4,340 edits
477 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.