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[HELIOS RAP] - Ragdoll Engine TQG

[HELIOS RAP] - Ragdoll Engine TQG

A Roblox experience owned by Epic Studios Games Inc..

RoleplayENragdoll physicsdance emotesmusic trends

[HELIOS RAP] - Ragdoll Engine TQG is a roleplay experience created on 2021-08-22. The game has accumulated 2,458,845 lifetime visits and 11,089 favorites. It holds a 77% like percentage. Currently, zero users are playing. The experience features ragdoll mechanics and emotes based on the original Ragdoll Engine.

Description (written by the developer; not a statement by this register)

🌟 Welcome to Ragdoll Engine, a game very similar to the original Ragdoll Engine but with new features that make it unique and much more realistic. 🎈 NEW EMOTES 🔥 🔴 PONTE PONTE TREND 🔴 BAILE INOLVIDABLE 🔴 ME DICEN EL CHERITO NEW ANIMATIONS! 💡 🔴 Wawawa x JACKPOT! 🔔 Activate notifications and leave a like to the experience for more updates. 👍 From now on... Dance with the music of your favorite emotes! 🕺 🖥️ Controls: R to use the Ragdoll. (X on Xbox). T to change perspective. (B on Xbox). F2 to open the VIP server panel on PC. 📋 Map based on the original game "Ragdoll Engine" by MrBeanGuy. 📢 All credits for the dances go to their respective creators. Ragdoll, Admin, Free Limited, Free Admin, Headless, Korblox, Voice chat, VC, Mic up, Ragdoll engine, TT Dances, TTD3, Dances TT, TT Emotes, boogie down, popular vibes, boogie down, roblox dance, free emote, emote game

Last updated by the developer 13 Jul 2026, 09:17 UTC.

0
playing (measured 10 Aug 2026, 17:20 UTC)
2,458,845
lifetime visits
77%
liked (1,352 👍 / 402 👎)
11,087
favourites (4.5 per 1k visits)
22 August 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Pinata Mount
150 R$
Gavel
100 R$
Colors
95 R$
Impulse Grenade
76 R$
Strange Appearance Position
70 R$
Red Balloon
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,166,627 · 100.0% win
They pushed you! · other580,608 · 0.00% win
You have pushed! · other355,159 · 0.00% win
You've been blown up! · other237,452 · 0.00% win
You beat your opponent!39,732 · 0.00% win
Interrogation · other6,306 · 0.00% win
You jumped! · other4,110 · 0.00% win
Snowman · other2,806 · 12.1% win
You picked up yellow flowers! 💛 · collection2,285 · 12.1% win
You received yellow flowers 💛 · collection348 · 0.00% win
You gave yellow flowers! 💛 · other326 · 0.00% win
Easter Event Completed 🐰✅ · progression77 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7714 August 2026 — 77 % liked24 August 2026 — 77 % liked3 September 2026 — 77 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 07:3877no change
24 Aug 2026, 07:3777no change
14 Aug 2026, 07:3577first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.