Spwinner Donations 💸🎲
A Roblox experience owned by Spwinner Donations.
Social & hangoutENdonationeffectsmini-game
Spwinner Donations 💸🎲 is a social-hangout experience created on 2021-08-23. The game currently has 64 players online. It has accumulated 27,788,653 lifetime visits and 1,387,743 favorites. The title holds an 81% like percentage. The description highlights donation mechanics, clothing sales, and special effects for premium users.
Description (written by the developer; not a statement by this register)
🎲Welcome to Spwinner Donations🎲 Get picked by the Spinner across all servers or simply set up a booth to raise or donate! ⚡️ A Real Donation Game with 30+ affordable epic Effects! 💡 100% self-made — no stolen assets! ⭐You can still create and sell your classic clothing in this game (e.g. T-Shirts) for any robux amount .e.g 100, 1k, 10k or 100k+ ⭐NEW: Instant Robux Transfer using Roblox new transfer system API (sender requires plus) ⭐Plus/Premium Benefits: Special Name Effect and Head Tag, Ability to Instant Transfer. Features: 💥 Epic Effects for CHEAP 💥 Daily Effect and Shop Deals 🌏 Global Donations 🎟️ Host a Line Mini-Game 💰 Offline Donations 🎁 Gifting ❤️ Wishlists 🛍️ Catalog ⚠️ FLASH WARNING 🎨 💗 Game Creator/Designer: JwoJwo4U 📝 Scripter/Builder: EnigmaEmperor
Last updated by the developer 26 Jul 2026, 01:15 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:52 | 24 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.