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Dreamcore Rooms 🚪

Dreamcore Rooms 🚪

A Roblox experience owned by -ˋˏ dreamcore ˎˊ-.

AdventureENdreamcoreweirdcoreexploration

Description (written by the developer; not a statement by this register)

small dreamcore/weirdcore exploration game hold F to unlock mouse ❗ most of the rooms are inspired by dreamcore/weirdcore images on the internet I made this game randomly (there isnt much) I would appreciate if you leave a like and favorite the game ❤️ if you experience any bugs please give a feedback so we can fix it ⚠️ 👁 can you find the secret places? 👁 tags (ignore): liminality dreamcore weirdcore derealization claustrophobia backrooms liminal spaces

Last updated by the developer 18 Jul 2026, 00:24 UTC.

0
playing (measured 11 Aug 2026, 16:38 UTC)
18,398
lifetime visits
87%
liked (76 👍 / 11 👎)
624
favourites (33.9 per 1k visits)
23 August 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 16:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP Commands!
99 R$
Rainbow Magic Carpet!
59 R$
Rainbow Trail!
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

welcome! · welcome12,474 · 0.00% win
what are these doors? · secret3,589 · 0.00% win
hi... · other2,743 · 0.00% win
??? · other1,443 · 0.00% win
remember · other910 · 0.00% win
You found me... · secret827 · 0.00% win
what a messy room · other657 · 0.00% win
01100101 01111001 01100101 · other419 · 0.00% win
I remember this existence... · other333 · 0.00% win
be careful · other282 · 0.00% win
-limited- · other32 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.