Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
PM 6:06 1.0

PM 6:06 1.0

A Roblox experience owned by Council of the Winning Smile.

OtherENsimulationtime-basednostalgia

PM 6:06 1.0 is an 'other' genre Roblox experience created on 2021-08-23. The game has accumulated 1,280,730 lifetime visits and 13,720 favorites. Currently, zero users are playing. The experience holds an 82% like percentage based on user feedback metrics recorded in the index.

Description (written by the developer; not a statement by this register)

Play PM 6:06 in it's former glory. Some things may not work as intended.

Last updated by the developer 30 Jan 2026, 04:57 UTC.

0
playing (measured 10 Aug 2026, 15:50 UTC)
1,280,730
lifetime visits
82%
liked (3,653 👍 / 820 👎)
13,738
favourites (10.7 per 1k visits)
23 August 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:500first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Sublevel 1 · progression180,854 · 57.1% win
Sublevel 2 · progression146,373 · 0.00% win
Sublevel 3 · progression131,475 · 0.00% win
Sublevel 4 · progression122,611 · 0.00% win
Sublevel 5 · progression108,527 · 0.00% win
Sublevel 6 · progression87,776 · 0.00% win
Sublevel 7 · progression61,971 · 0.00% win
Sublevel 8 · progression48,105 · 0.00% win
Sublevel 9 · progression29,185 · 0.00% win
Sublevel 10 · progression7,206 · 0.00% win
Sublevel 11 · progression6,709 · 0.00% win
Sublevel 12 · progression4,450 · 0.00% win
Sublevel 13 · progression3,415 · 0.00% win
Sublevel 14 · progression3,022 · 0.00% win
Sublevel 15 · progression2,560 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8214 August 2026 — 82 % liked3 September 2026 — 82 % liked13 September 2026 — 82 % liked23 September 2026 — 82 % liked13 October 2026 — 82 % liked23 October 2026 — 82 % liked14 August 202623 October 2026
6 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 16:1782no change
13 Oct 2026, 16:1682no change
23 Sept 2026, 16:0882no change
13 Sept 2026, 15:4882no change
3 Sept 2026, 15:4682no change
14 Aug 2026, 13:3382first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.