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PM 6:06 1.0

PM 6:06 1.0

A Roblox experience owned by Council of the Winning Smile.

OtherENsimulationtime-basednostalgia

PM 6:06 1.0 is an 'other' genre Roblox experience created on 2021-08-23. The game has accumulated 1,280,730 lifetime visits and 13,720 favorites. Currently, zero users are playing. The experience holds an 82% like percentage based on user feedback metrics recorded in the index.

Description (written by the developer; not a statement by this register)

Play PM 6:06 in it's former glory. Some things may not work as intended.

Last updated by the developer 30 Jan 2026, 04:57 UTC.

0
playing (measured 10 Aug 2026, 15:50 UTC)
1,280,730
lifetime visits
82%
liked (3,645 👍 / 819 👎)
13,721
favourites (10.7 per 1k visits)
23 August 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:500first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Sublevel 1 · progression180,741 · 0.00% win
Sublevel 2 · progression146,298 · 0.00% win
Sublevel 3 · progression131,407 · 0.00% win
Sublevel 4 · progression122,545 · 0.00% win
Sublevel 5 · progression108,464 · 0.00% win
Sublevel 6 · progression87,724 · 0.00% win
Sublevel 7 · progression61,925 · 0.00% win
Sublevel 8 · progression48,069 · 80.0% win
Sublevel 9 · progression29,163 · 0.00% win
Sublevel 10 · progression7,186 · 0.00% win
Sublevel 11 · progression6,688 · 0.00% win
Sublevel 12 · progression4,433 · 0.00% win
Sublevel 13 · progression3,403 · 0.00% win
Sublevel 14 · progression3,010 · 0.00% win
Sublevel 15 · progression2,549 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.