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2 Player Bunker Tycoon

2 Player Bunker Tycoon

A Roblox experience owned by karolus1 Games.

TycoonENtycoonco-opbunker

2 Player Bunker Tycoon is a tycoon experience created on 2017-02-26. The game has accumulated 13,146,381 lifetime visits and 118,097 favorites. It holds an 81% like percentage. Currently, zero players are active in the experience.

Description (written by the developer; not a statement by this register)

Welcome to 2 Player Bunker Tycoon! Sprint: Shift - PC Players Button near Jump - Phone/Tablet Players LT button - XONE Players Join to karolus1 Games for Group Benefits. (+1,500 Cash) Send me message, when you have a question, idea, you found a bug/glitch. You can send me on Roblox or on twitter @DevKarolus1

Last updated by the developer 12 Nov 2021, 23:29 UTC.

0
playing (measured 10 Aug 2026, 16:36 UTC)
13,146,381
lifetime visits
81%
liked (26,736 👍 / 6,423 👎)
118,084
favourites (9.0 per 1k visits)
26 February 2017
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:360first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Thanks for Playing! · welcome5,878,035 · 100.0% win
1.5M+ Visits! · other546,669 · 0.00% win
500k+ Visits! · other192,564 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8113 August 2026 — 81 % liked23 August 2026 — 81 % liked2 September 2026 — 81 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 18:4681no change
23 Aug 2026, 18:3681no change
13 Aug 2026, 18:3581first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.