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Light Inc. Geothermal Power Plant

Light Inc. Geothermal Power Plant

A Roblox experience owned by Light Incorporated..

HorrorENhorrorsimulationfacility management

Description (written by the developer; not a statement by this register)

In 2024, after 1 Year of renovation, the Light Inc Geothermal Power Plant is now opening to the public! This facility was before an old research facility owned by the Jackson Corporation. The game takes place in December 2024, when a simple day will turn into a nightmare. Will you save and protect the reactor, or destroy the facility and cause chaos? Its your choice! CAUTION: If you play on Phone or on Tablet, you may experience some issues with your interface or some bad performance, this game is meant to be played on a Computer, but we are trying to do our best to make it available for all platforms, we are sorry for the inconvenience. A few notes: -If you want to access to more places, you can join our group! -This game is still in Beta, expect to have some bugs while playing.

Last updated by the developer 5 Aug 2026, 21:41 UTC.

2
playing (measured 10 Aug 2026, 19:19 UTC)
137,458
lifetime visits
81%
liked (636 👍 / 152 👎)
2,093
favourites (15.2 per 1k visits)
25 August 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Expanded Arsenal Pass
390 R$
Donator Pass
75 R$
Coils Pack
70 R$
Roleplay Pack
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To The Thermal Power Plant! · welcome19,296 · 25.0% win
An Unexpected Surprise · other2,142 · 0.00% win
The Same Story, The Same Consequences · other2,101 · 0.00% win
Sometimes... You Fail... · other1,148 · 0.00% win
A Stain From The Past · other1,118 · 0.00% win
A Few Seconds Before The Point Of No Return · progression554 · 0.00% win
The Room · other32 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8115 August 2026 — 81 % liked25 August 2026 — 81 % liked4 September 2026 — 81 % liked15 August 20264 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 09:4681no change
25 Aug 2026, 08:1881no change
15 Aug 2026, 08:1781first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.