Poppy Playtime Tycoon
A Roblox experience owned by Studio XYZ.
HorrorENPoppy Playtime IPHorror AdventureTycoon Mechanic
Poppy Playtime Tycoon is a horror experience created on 2021-08-25. It has recorded 4,759,167 lifetime visits and 20,165 favorites. The title holds a 65% like percentage. Currently, zero users are playing the game. The description identifies it as a horror adventure set in an abandoned toy factory.
Description (written by the developer; not a statement by this register)
👻 Welcome to Poppy Playtime Tycoon! Poppy Playtime Tycoon is a horror adventure game. A spooky action title, bound to bring users. Try to survive the vengeful toys waiting for you in the abandoned toy factory. Explore the mysterious facility but you cant get caught. Poppy Playtime was once the king of the toy manufacturing industry until everybody inside of the factory one day disappeared into thin air. Now, years later, you must explore the abandoned factory and uncover the truth. Poppy Playtime Tycoon has an auto-saving feature, meaning your progress will be saved. 💾 Likes and favorites are recognized and lead to further updates. - Suggest update ideas via group! 👍 Tags: Poppy Playtime Tycoon, Tycoon, Auto Save, Fun, Puzzle, 2 Player, Huggy
Last updated by the developer 30 Jun 2026, 09:08 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 20:06 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.