ZvH TD
A Roblox experience owned by ZABS_Studio.
Tower defenseENZombies vs HumansTower DefenseCo-op PvE
Description (written by the developer; not a statement by this register)
WIP This is Zombies vs Humans Tower Defense --> ZvH TD for short How to play: - Click "Summon" on the left or go to the Summoning area. Summon your first towers there. - Equip the tower you summoned in your "Inventory" on the left. - With that tower you can go to any lift and play to get more money for better towers. I am currently creating more difficulties. The working difficulties are Map1, Map2, Map3: All difficulties. ! Some units are HILL units, HYBRID units, and some are GROUND units, this is not yet indicated but will be in the future ! Tags: Tower Defense, Zombies, Zombie Survival, Humans vs Zombies, Defense Game, Base Defense, Strategy, War, Battle, Attack, Survival, PvE, Multiplayer, Co-op, Action, Adventure, Horror, Wave Defense, Endless Mode, Upgrades, Bosses, Weapons, Guns, Soldiers, Infection, Outbreak, Virus, Apocalypse, Base Building, Teamwork, Real Time Strategy, Simulator, Tycoon, Military, Defense Simulator, Zombie Attack, Zombie Defense, Survival Game
Last updated by the developer 21 May 2026, 16:32 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 23 Aug 2026, 11:45 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.