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[😱] Horror Elevator!

[😱] Horror Elevator!

A Roblox experience owned by Game Chefs.

HorrorENhorror survivalSCP inspiredelevator mechanic

[😱] Horror Elevator! is a horror experience created on 2021-08-26. It has 56,643,496 lifetime visits, 2,022,884 favorites, and a 90% like percentage. Currently, 623 players are active. The game features survival gameplay involving various monsters and cursed entities across multiple floors.

Description (written by the developer; not a statement by this register)

😱 Can YOU survive the scariest Roblox horror elevator game? Every floor is a new nightmare monsters, killers, and cursed horrors await behind the doors... 👁️‍🗨️ Escape from killer clowns, haunted dolls, SCP creatures, a cursed animatronic bear, and a deadly red light green light doll! Inspired by Insane Elevator, but way more terrifying. WHATS NEW?✨ 🏃 This is a scary elevator survival game where fear, panic, and quick thinking are your only hope... 🎁 Join the group for daily free rewards! 🔔 Follow the game to be the first to see new floors, monsters, and weekly updates. 👻 New horrors added soon. Stay alive!

Last updated by the developer 25 Aug 2026, 15:40 UTC.

404
playing (measured 2 Sept 2026, 12:50 UTC)
57,431,417
lifetime visits
90%
liked (86,090 👍 / 10,080 👎)
2,023,779
favourites (35.2 per 1k visits)
26 August 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

11660035840410 August 20262 September 2026
282 measurements spanning 23 days, net -106. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 43–673 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 282
Measured (UTC)PlayersChange
2 Sept 2026, 12:50404+46
2 Sept 2026, 11:50358+66
2 Sept 2026, 10:50292-17
2 Sept 2026, 09:50309+61
2 Sept 2026, 08:50248+26
2 Sept 2026, 07:50222+37
2 Sept 2026, 06:50185+27
2 Sept 2026, 05:50158+24
2 Sept 2026, 04:50134+7
2 Sept 2026, 03:50127+11
2 Sept 2026, 02:50116-29
2 Sept 2026, 01:50145-15
2 Sept 2026, 00:50160+29
1 Sept 2026, 23:50131-23
1 Sept 2026, 22:50154+3
1 Sept 2026, 21:50151+15
1 Sept 2026, 20:50136+1
1 Sept 2026, 19:50135-62
1 Sept 2026, 18:50197-89
1 Sept 2026, 17:50286first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x3 Luck Boost
239 R$
Gravity Coil
99 R$
VIP
99 R$
Fusion Coil Pass
99 R$
x2 Coins
72 R$
x3 Killer Chance
32 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome24,365,700 · 100.0% win
20 minutes · progression4,595,435 · 29.2% win
15 Survivals · progression2,726,711 · 20.9% win
Now You See Me... · secret2,149,058 · 15.7% win
Pirate’s End · progression1,366,040 · 11.0% win
Halloween 2025 · other1,124,532 · 0.00% win
Wrong Move · other506,788 · 2.9% win
Do Not Disturb · other455,280 · 2.7% win
Watcher of the Dark · other289,247 · 2.4% win
Boxed Fortune · collection20,754 · 0.50% win
Unwritten Ending · other18,751 · 0.00% win
Curiosity is Fatal · other11,190 · 0.10% win
Eternal Champion · progression9,160 · 0.00% win
Daily Dread · other5,680 · 0.20% win
Meet the Devs · social3,284 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9021 August 20262 September 2026
282 measurements spanning 12 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 282
Measured (UTC)% likedChange
2 Sept 2026, 12:5090no change
2 Sept 2026, 11:5090no change
2 Sept 2026, 10:5090no change
2 Sept 2026, 09:5090no change
2 Sept 2026, 08:5090no change
2 Sept 2026, 07:5090no change
2 Sept 2026, 06:5090no change
2 Sept 2026, 05:5090no change
2 Sept 2026, 04:5090no change
2 Sept 2026, 03:5090no change
2 Sept 2026, 02:5090no change
2 Sept 2026, 01:5090no change
2 Sept 2026, 00:5090no change
1 Sept 2026, 23:5090no change
1 Sept 2026, 22:5090no change
1 Sept 2026, 21:5090no change
1 Sept 2026, 20:5090no change
1 Sept 2026, 19:5090no change
1 Sept 2026, 18:5090no change
1 Sept 2026, 17:5090first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.