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[😱] Horror Elevator!

[😱] Horror Elevator!

A Roblox experience owned by Game Chefs.

HorrorENhorror survivalSCP inspiredelevator mechanic

[😱] Horror Elevator! is a horror experience created on 2021-08-26. It has 56,643,496 lifetime visits, 2,022,884 favorites, and a 90% like percentage. Currently, 623 players are active. The game features survival gameplay involving various monsters and cursed entities across multiple floors.

Description (written by the developer; not a statement by this register)

😱 Can YOU survive the scariest Roblox horror elevator game? Every floor is a new nightmare monsters, killers, and cursed horrors await behind the doors... 👁️‍🗨️ Escape from killer clowns, haunted dolls, SCP creatures, a cursed animatronic bear, and a deadly red light green light doll! Inspired by Insane Elevator, but way more terrifying. WHATS NEW?✨ 🏃 This is a scary elevator survival game where fear, panic, and quick thinking are your only hope... 🎁 Join the group for daily free rewards! 🔔 Follow the game to be the first to see new floors, monsters, and weekly updates. 👻 New horrors added soon. Stay alive!

Last updated by the developer 25 Aug 2026, 15:40 UTC.

98
playing (measured 8 Sept 2026, 04:50 UTC)
57,624,829
lifetime visits
89%
liked (86,999 👍 / 10,246 👎)
2,026,466
favourites (35.2 per 1k visits)
26 August 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9860034910 August 20268 September 2026
415 measurements spanning 29 days, net -412. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 23–675 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 415
Measured (UTC)PlayersChange
8 Sept 2026, 04:5098-27
8 Sept 2026, 03:50125+16
8 Sept 2026, 02:50109-30
8 Sept 2026, 01:50139+9
8 Sept 2026, 00:50130+22
7 Sept 2026, 23:50108-35
7 Sept 2026, 22:50143-10
7 Sept 2026, 21:50153no change
7 Sept 2026, 20:50153-38
7 Sept 2026, 19:50191-73
7 Sept 2026, 18:50264-33
7 Sept 2026, 17:50297-35
7 Sept 2026, 16:50332-6
7 Sept 2026, 15:50338+37
7 Sept 2026, 14:50301+15
7 Sept 2026, 13:50286+16
7 Sept 2026, 12:50270+16
7 Sept 2026, 11:50254+54
7 Sept 2026, 10:50200+9
7 Sept 2026, 09:50191first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x3 Luck Boost
239 R$
Gravity Coil
99 R$
VIP
99 R$
Fusion Coil Pass
99 R$
x2 Coins
72 R$
x3 Killer Chance
32 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome24,924,140 · 100.0% win
20 minutes · progression4,695,826 · 26.1% win
15 Survivals · progression2,795,198 · 16.5% win
Now You See Me... · secret2,216,110 · 17.3% win
Pirate’s End · progression1,408,190 · 9.6% win
Halloween 2025 · other1,124,532 · 0.00% win
Wrong Move · other517,501 · 2.8% win
Do Not Disturb · other465,346 · 2.4% win
Watcher of the Dark · other295,383 · 0.80% win
Boxed Fortune · collection22,493 · 0.30% win
Unwritten Ending · other19,179 · 0.10% win
Curiosity is Fatal · other11,635 · 0.10% win
Eternal Champion · progression10,477 · 0.10% win
Daily Dread · other6,560 · 0.30% win
Meet the Devs · social3,293 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

899089.521 August 20261 November 2026
422 measurements spanning 72 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–90 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 422
Measured (UTC)% likedChange
1 Nov 2026, 14:2389no change
22 Oct 2026, 14:2189no change
12 Oct 2026, 14:2089-1
2 Oct 2026, 14:1890no change
22 Sept 2026, 14:1790no change
12 Sept 2026, 14:1590no change
8 Sept 2026, 04:5090no change
8 Sept 2026, 03:5090no change
8 Sept 2026, 02:5090no change
8 Sept 2026, 01:5090no change
8 Sept 2026, 00:5090no change
7 Sept 2026, 23:5090no change
7 Sept 2026, 22:5090no change
7 Sept 2026, 21:5090no change
7 Sept 2026, 20:5090no change
7 Sept 2026, 19:5090no change
7 Sept 2026, 18:5090no change
7 Sept 2026, 17:5090no change
7 Sept 2026, 16:5090no change
7 Sept 2026, 15:5090first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.