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Naruto Tycoon 2

Naruto Tycoon 2

A Roblox experience owned by Naruto Tycoon 2.

TycoonENNarutoTycoonBoss Fight

Naruto Tycoon 2 is a tycoon experience created on 2021-08-26. It has accumulated 1,119,553 lifetime visits and 4,214 favorites. The game holds a 76% like percentage. Currently, zero players are active. The description outlines character selection, building mechanics, and boss battles.

Description (written by the developer; not a statement by this register)

in Naruto Tycoon 2 you get to choose between 5 skilled characters such as Naruto, Pain, Madara, Gaara and Sasuke, you get to build your own styled building, upgrade it, unlock powers and fight against Otsutsuki Members or other characters. which character would you like to see next? join group to vote: https://www.roblox.com/groups/11964436/Naruto-Tycoon-2#!/about BOSSES: Orochimaru (Ryūchi Cave) Ze tsu (Coming Soon)

Last updated by the developer 27 Mar 2025, 14:02 UTC.

0
playing (measured 11 Aug 2026, 01:35 UTC)
1,119,553
lifetime visits
76%
liked (1,215 👍 / 377 👎)
4,214
favourites (3.8 per 1k visits)
26 August 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[PRE ORDER] Tenseigan
230 R$
Rin ne gan Pack
199 R$
Isshiki dojutsu
158 R$
Shisui Susanoo Cage
95 R$
Totsuka Blade
84 R$
Samehada
65 R$
Chakra Tornado Jutsu
38 R$
Anbu Pack
7 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome730,531 · 100.0% win
Kaguya Portal · other17,428 · 0.00% win
Uchiha Hideout · progression1,584 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7614 August 2026 — 76 % liked24 August 2026 — 76 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 14:3776no change
14 Aug 2026, 14:3576first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.