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RAT HOUSE πŸ€πŸ πŸ”ͺ

RAT HOUSE πŸ€πŸ πŸ”ͺ

A Roblox experience owned by Brute Jumble.

HorrorENhorrorstory-drivenexploration

RAT HOUSE πŸ€πŸ πŸ”ͺ is a horror experience created on 2021-08-26. It has accumulated 14,210,161 lifetime visits and 137,516 favorites. The game holds an 83% like percentage. Currently, zero users are playing. The description notes a second chapter release and credits multiple developers for building, scripting, and music.

Description (written by the developer; not a statement by this register)

CHAPTER 2 OUT NOW πŸ€πŸšοΈ It’s the 50th anniversary of the gruesome killing spree which occurred at the wealthy Chitter Estate, now titled Rat House by the community. A few local teens set out to explore the now condemned house and learn the truth behind the murders, only to be met with an untimely surprise. πŸ€πŸšοΈ Credits: saywhoom: Building / Modeling / Animating / Story Writing k2thy: Building / Modeling / Story Writing klga: Scripting unroot: UI jakekiski123: Lobby Music mprsnd: Outro Music [PC CONTROLS] Drop item - Backspace Crouch - C Zoom - Right click Flashlight - F (GAMEPASS)

Last updated by the developer 28 Feb 2026, 04:29 UTC.

0
playing (measured 10 Aug 2026, 16:37 UTC)
14,210,161
lifetime visits
83%
liked (21,780 πŸ‘ / 4,559 πŸ‘Ž)
137,505
favourites (9.7 per 1k visits)
26 August 2021
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Flashlight
48 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Rat House... Β· welcome4,493,010 Β· 100.0% win
Chapter 1 Β· progression3,287,639 Β· 83.3% win
Chapter 2 Β· progression1,218,388 Β· 16.7% win
Chapter 1 - Finished Β· progression697,953 Β· 0.00% win
Chapter 2 - Finished Β· progression329,161 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8313 August 2026 β€” 83 % liked23 August 2026 β€” 83 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 18:0783no change
13 Aug 2026, 18:0683first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.