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Food Fight Simulator

Food Fight Simulator

A Roblox experience owned by Two Fathoms Games.

SimulatorENsimulatorcafeteriafood

Food Fight Simulator is a simulator experience created on 2021-08-27. It has recorded 11,174,344 lifetime visits and 42,145 favorites. The current player count is 0. The experience holds a 65% like percentage.

Description (written by the developer; not a statement by this register)

A food fight has broken out in the cafeteria... Join the fun! We have corrected the bug affecting gameplay. Thank you for your messages.

Last updated by the developer 18 Nov 2024, 09:35 UTC.

0
playing (measured 10 Aug 2026, 17:37 UTC)
11,174,344
lifetime visits
65%
liked (16,156 👍 / 8,598 👎)
42,145
favourites (3.8 per 1k visits)
27 August 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Lunch Lady Boss
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

The Fourth Wall · other473,936 · 0.00% win
Churro Vendor · other324,267 · 57.1% win
10 KO · other193,627 · 0.00% win
Fastest Hand in the West · other4,269 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6513 August 2026 — 65 % liked23 August 2026 — 65 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–66 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 19:3465no change
13 Aug 2026, 19:3465first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.