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Food Fight Simulator

Food Fight Simulator

A Roblox experience owned by Two Fathoms Games.

SimulatorENsimulatorcafeteriafood

Food Fight Simulator is a simulator experience created on 2021-08-27. It has recorded 11,174,344 lifetime visits and 42,145 favorites. The current player count is 0. The experience holds a 65% like percentage.

Description (written by the developer; not a statement by this register)

A food fight has broken out in the cafeteria... Join the fun! We have corrected the bug affecting gameplay. Thank you for your messages.

Last updated by the developer 18 Nov 2024, 09:35 UTC.

0
playing (measured 10 Aug 2026, 17:37 UTC)
11,174,344
lifetime visits
65%
liked (16,167 👍 / 8,597 👎)
42,132
favourites (3.8 per 1k visits)
27 August 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:370first reading

Concurrent players at each of our measurements (insert-on-change).

Content maturity (Roblox’s label)

MildMinimum age 16

Descriptors: Violence (Repeated/Mild)

As returned by Roblox on 10 November 2026. This is Roblox’s label for the experience, not a rating by this register.

All games by Roblox maturity label →

Monetization — game passes

Lunch Lady Boss
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

The Fourth Wall · other473,949 · 0.00% win
Churro Vendor · other324,345 · 30.8% win
10 KO · other193,632 · 0.00% win
Fastest Hand in the West · other4,270 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6513 August 2026 — 65 % liked23 August 2026 — 65 % liked12 September 2026 — 65 % liked22 September 2026 — 65 % liked2 October 2026 — 65 % liked12 October 2026 — 65 % liked22 October 2026 — 65 % liked1 November 2026 — 65 % liked11 November 2026 — 65 % liked13 August 202611 November 2026
9 measurements spanning 90 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–66 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
11 Nov 2026, 20:2265no change
1 Nov 2026, 20:0265no change
22 Oct 2026, 19:5065no change
12 Oct 2026, 19:4765no change
2 Oct 2026, 19:4565no change
22 Sept 2026, 19:3865no change
12 Sept 2026, 19:3765no change
23 Aug 2026, 19:3465no change
13 Aug 2026, 19:3465first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.