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[✨TRY ON💜] Outfit Creator 💖 (500+ HAIRCOMBOS!)

[✨TRY ON💜] Outfit Creator 💖 (500+ HAIRCOMBOS!)

A Roblox experience owned by Exoticwear.

RoleplayENavatar customizationfashionhair combos

[✨TRY ON💜] Outfit Creator 💖 (500+ HAIRCOMBOS!) is a roleplay experience created on 2021-08-27. The game has accumulated 1,070,928 lifetime visits and 80,004 favorites. Currently, zero users are playing. The experience holds an 85% like percentage.

Description (written by the developer; not a statement by this register)

💜 Welcome to Outfit Creator, explore new outfits and create your favorite avatar with our outfit loader and hair combos! 📌 VIP servers are FREE! 🎀 Unique, trendy, and popular hair-combinations! ✨ Try on all animation packs in-game 🏷️ Click on a character to try on & buy items it contains! All purchases in-game will be added to your inventory! ⭐️ Premium Benefits: Exclusive in-game name tag ❗️ Have any suggestions? Let us know on the group wall!

Last updated by the developer 7 Nov 2021, 21:29 UTC.

0
playing (measured 10 Aug 2026, 23:35 UTC)
1,070,928
lifetime visits
85%
liked (6,876 👍 / 1,191 👎)
79,808
favourites (74.5 per 1k visits)
27 August 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Boombox
349 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thank you for joining · welcome737,828 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8514 August 2026 — 85 % liked3 September 2026 — 85 % liked23 October 2026 — 85 % liked14 August 202623 October 2026
3 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 17:5285no change
3 Sept 2026, 17:0685no change
14 Aug 2026, 15:0185first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.