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Difficulty Chart of Hell

Difficulty Chart of Hell

A Roblox experience owned by Epic Experiences.

ObbyENdifficulty chartobbycosmetics shop

Difficulty Chart of Hell is an obby experience created on 2021-08-28. It has recorded 2,254,189 lifetime visits and 9,988 favorites. The current like percentage is 47%, with zero players active at the time of measurement.

Description (written by the developer; not a statement by this register)

Difficulty Chart of Hell, every round, a new short difficulty chart obby is randomly generated. Obstacles start easy but get challenging towards the end. Earn points and purchase fun cosmetics in the shop! 👑 VIP server owners can use /skip in chat to skip the round! ⭐ Join the group for an Epic chat tag: https://www.roblox.com/groups/10779422/JOIN Credits & Attributions: https://devforum.roblox.com/t/--/1563522

Last updated by the developer 9 Jul 2023, 20:57 UTC.

0
playing (measured 10 Aug 2026, 21:49 UTC)
2,254,189
lifetime visits
47%
liked (3,473 👍 / 3,940 👎)
9,981
favourites (4.4 per 1k visits)
28 August 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Checkpoints
799 R$
Double Points
799 R$
Fusion Coil
399 R$
Speed Coil
199 R$
Gravity Coil
199 R$
Double Jump
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome1,058,459 · 0.00% win
Rookie · welcome397,136 · 0.00% win
Amateur · other249,380 · 0.00% win
Learner · welcome161,220 · 0.00% win
Novice · welcome87,686 · 0.00% win
Professional · other11,624 · 0.00% win
Expert · other4,458 · 0.00% win
Master · other1,021 · 0.00% win
Insane · other297 · 0.00% win
Royal · other96 · 0.00% win
Lord · other20 · 0.00% win
Overlord · other8 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

4714 August 2026 — 47 % liked24 August 2026 — 47 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 46–48 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 08:2347no change
14 Aug 2026, 08:2347first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.