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[POP IT] - Fidget Trading Simulator

[POP IT] - Fidget Trading Simulator

A Roblox experience owned by Vault Holdings.

SimulatorENfidget toystradingsimulator

[POP IT] - Fidget Trading Simulator is a simulator experience created on 2021-08-31. It has accumulated 13,151,061 lifetime visits and 50,585 favorites. The game currently has 6 players online and holds an 86% like percentage. The description highlights mechanics involving hatching, collecting, trading, and crafting fidget toys, with updates regarding inventory space for premium members.

Description (written by the developer; not a statement by this register)

FIXED TRADE BUG!!! 👍 Next code at 13000 likes! Code "10k" = +10 extra storage! Follow our Socials for current codes!!! HOW TO PLAY: ✨ Hatch, collect, trade and play with Pop it's and other fidgets! 🔨 Craft fidgets toys into neons and rainbows! 🚨 Rebirth to get rank up and get more coins! 😎 Show off your best fidget toys on your social media! Premium members and -The Vault- group members get a free in-game starter pack and extra inventory space! https://www.roblox.com/groups/7949284/The-Vault#!/about Version 1.0 Updates: -Premium, VIPs, and group members each get 5+ inventory each rebirth! -Performance enhancements -Auto-delete tool! Credits: Lead Dev/Programmer: @Blue_Jays Creative Director: @XxIiz Some Models: @WingLessChicks Thumbnail Artist: @0BluExactlyz

Last updated by the developer 17 Aug 2022, 01:30 UTC.

6
playing (measured 10 Aug 2026, 15:01 UTC)
13,151,061
lifetime visits
86%
liked (17,496 👍 / 2,766 👎)
50,601
favourites (3.8 per 1k visits)
31 August 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:012first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
349 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Joined · welcome3,807,293 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8613 August 2026 — 86 % liked23 August 2026 — 86 % liked2 September 2026 — 86 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 18:4686no change
23 Aug 2026, 18:3686no change
13 Aug 2026, 18:3586first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.