Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[POP IT] - Fidget Trading Simulator

[POP IT] - Fidget Trading Simulator

A Roblox experience owned by Vault Holdings.

SimulatorENfidget toystradingsimulator

[POP IT] - Fidget Trading Simulator is a simulator experience created on 2021-08-31. It has accumulated 13,151,061 lifetime visits and 50,585 favorites. The game currently has 6 players online and holds an 86% like percentage. The description highlights mechanics involving hatching, collecting, trading, and crafting fidget toys, with updates regarding inventory space for premium members.

Description (written by the developer; not a statement by this register)

FIXED TRADE BUG!!! 👍 Next code at 13000 likes! Code "10k" = +10 extra storage! Follow our Socials for current codes!!! HOW TO PLAY: ✨ Hatch, collect, trade and play with Pop it's and other fidgets! 🔨 Craft fidgets toys into neons and rainbows! 🚨 Rebirth to get rank up and get more coins! 😎 Show off your best fidget toys on your social media! Premium members and -The Vault- group members get a free in-game starter pack and extra inventory space! https://www.roblox.com/groups/7949284/The-Vault#!/about Version 1.0 Updates: -Premium, VIPs, and group members each get 5+ inventory each rebirth! -Performance enhancements -Auto-delete tool! Credits: Lead Dev/Programmer: @Blue_Jays Creative Director: @XxIiz Some Models: @WingLessChicks Thumbnail Artist: @0BluExactlyz

Last updated by the developer 17 Aug 2022, 01:30 UTC.

6
playing (measured 10 Aug 2026, 15:01 UTC)
13,151,061
lifetime visits
86%
liked (17,501 👍 / 2,766 👎)
50,547
favourites (3.8 per 1k visits)
31 August 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:012first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
349 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Joined · welcome3,808,688 · 43.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8613 August 2026 — 86 % liked23 August 2026 — 86 % liked2 September 2026 — 86 % liked12 September 2026 — 86 % liked22 September 2026 — 86 % liked12 October 2026 — 86 % liked22 October 2026 — 86 % liked1 November 2026 — 86 % liked13 August 20261 November 2026
8 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 19:0886no change
22 Oct 2026, 19:0686no change
12 Oct 2026, 19:0386no change
22 Sept 2026, 18:5286no change
12 Sept 2026, 18:5086no change
2 Sept 2026, 18:4686no change
23 Aug 2026, 18:3686no change
13 Aug 2026, 18:3586first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.