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[YUSUKE] Anime Online

[YUSUKE] Anime Online

A Roblox experience owned by AU:R.

Fighting & PvPENanimefightingcharacter collection

[YUSUKE] Anime Online is a fighting-pvp Roblox experience created on 2021-08-31. The game features 50 playable characters and utilizes specific controls for moves, awakening, blocking, and dashing. It has accumulated 12,518,682 lifetime visits and 58,871 favorites. Currently, zero users are playing. The experience holds a 74% like percentage.

Description (written by the developer; not a statement by this register)

The Comeback 50 Playable Characters Controls: 1 - 4 = Moves 5 = Awakening F = Block Q = Dash Ctrl = Shift Lock Credit to Yuruzuu for some of their open source VFX. Credits to VallSama for making the logo. Shutdown = Update

Last updated by the developer 8 Jun 2025, 00:11 UTC.

0
playing (measured 10 Aug 2026, 15:03 UTC)
12,518,682
lifetime visits
74%
liked (26,249 👍 / 9,245 👎)
58,807
favourites (4.7 per 1k visits)
31 August 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Wins
400 R$
Warhammer DLC
300 R$
Slime DLC
300 R$
Chainsaw Man DLC
300 R$
Cursed DLC
300 R$
Web DLC
250 R$
2x Raid Tokens
200 R$
2x Kills
150 R$
2x Cash
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

??? · other16 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7413 August 2026 — 74 % liked12 September 2026 — 74 % liked22 September 2026 — 74 % liked2 October 2026 — 74 % liked22 October 2026 — 74 % liked13 August 202622 October 2026
5 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 19:1874no change
2 Oct 2026, 19:0774no change
22 Sept 2026, 19:0474no change
12 Sept 2026, 19:0274no change
13 Aug 2026, 18:4974first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.