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Time To Wake Up

Time To Wake Up

A Roblox experience owned by TankApple Studios.

HorrorENhorrorsurvivalremake

Time To Wake Up is a horror experience created on September 4, 2021. The game has accumulated 735,148 lifetime visits and holds 1,308 favorites. Currently, zero players are active. The title maintains an 80% like percentage. Recent updates include a reworked Act 1, a practice mode, and a new store featuring items like a shotgun and boombox.

Description (written by the developer; not a statement by this register)

Welcoming back our beloved game, The following has been added: - Rework of Act 1 - Practice Mode (Enemies don't spawn anymore) - Small Improvements - Reworked Restaurant - New in-game currency and STORE! Boombox, Shotgun, and Speed coil - The shotgun is reworked and granny cannot kill players when knocked out. Found a bug? report it to our group please and we'll try to fix it as soon as possible.

Last updated by the developer 25 May 2026, 17:12 UTC.

0
playing (measured 10 Aug 2026, 23:18 UTC)
735,148
lifetime visits
79%
liked (333 👍 / 86 👎)
1,315
favourites (1.8 per 1k visits)
4 September 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:180first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

I Hate Nightmares · progression169,678 · 30.8% win
Time To Wake Up · other640 · 30.8% win
Boombox Ability · other246 · 0.00% win
Speed Coil Ability · other169 · 0.00% win
Shotgun Ability · other164 · 0.00% win
Time to wake up! (Zipline Escape) · progression0 · 0.00% win
Sleepover · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

798079.514 August 2026 — 80 % liked3 September 2026 — 80 % liked23 September 2026 — 80 % liked3 October 2026 — 80 % liked23 October 2026 — 79 % liked14 August 202623 October 2026
5 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 21:1679-1
3 Oct 2026, 21:0880no change
23 Sept 2026, 21:0780no change
3 Sept 2026, 20:0380no change
14 Aug 2026, 18:0080first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.