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ECR: Remastered

ECR: Remastered

A Roblox experience owned by ice core facility.

SimulatorENsimulationsci-fimanagement

Description (written by the developer; not a statement by this register)

Hi! This game is about a futuristic fusion reactor that generates power for a big part of the world. Its your job to maintain the reactor to prevent any accidents (note to myself: Remove text below later!) Or just overheat it and blow the whole place up! because why not?? hehehehe Game is still WIP

Last updated by the developer 25 Jul 2026, 14:30 UTC.

0
playing (measured 11 Aug 2026, 07:48 UTC)
17,286
lifetime visits
94%
liked (154 👍 / 10 👎)
233
favourites (13.5 per 1k visits)
4 September 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 07:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

thermal pass
600 R$
Strange device
499 R$
Reactor Tablet
125 R$
Speed Coil
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Startup · other2,457 · 0.00% win
Meltdown · other1,226 · 0.00% win
Reactor Stall · other782 · 0.00% win
Startup failure · other746 · 0.00% win
Reactor Shutdown · progression595 · 0.00% win
Welcome! · welcome594 · 0.00% win
Bad Ending · other501 · 0.00% win
The forgotten disaster · secret385 · 0.00% win
christmas badge · other195 · 0.00% win
why did he do that? · other177 · 0.00% win
Bunker Ending · progression129 · 0.00% win
Reactor Stall Recovery · progression101 · 0.00% win
Beta tester · other69 · 0.00% win
kaboom? · other43 · 0.00% win
Reactor Shutdown Fail · other29 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.