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OPPOSER VR

OPPOSER VR

A Roblox experience owned by OVR.

ShooterENVRParkourTraitor

OPPOSER VR is a shooter experience created on 2021-09-04. It currently has 170 players. The game has accumulated 33,470,308 lifetime visits and 145,158 favorites. Its like percentage is 78.

Description (written by the developer; not a statement by this register)

'OPPOSER VR' is a fast-paced shooter that mixes parkour and gun battles. Featuring multiple game modes, fend for yourself, fight alongside a team, or help the detective scope out the traitors lurking among you. Basic Quest controls: Triggers: Fire / Activate item / Punch / Respawn / Move ammo pouch / Grab slide Grip buttons: Grab Left thumbstick click: Reset ammo pouch position (double-tap) Right thumbstick down: Open quick-menu Right thumbstick left: Rotate left Right thumbstick right: Rotate right Right thumbstick click: Jump / Jetpack Left thumbstick: Move character Button B: Eject right magazine / Private server commands Button Y: Eject left magazine Button X: Left quick-release / Fire mode Button A: Right quick-release / Fire mode To remove attachments, hold down the mag eject button and grab while touching the attachment. To slide, put one hand under your torso and crouch while running forward at full speed. Full changelogs can be viewed in the community server.

Last updated by the developer 18 Jul 2026, 00:59 UTC.

89
playing (measured 22 Aug 2026, 06:50 UTC)
33,576,803
lifetime visits
78%
liked (39,664 👍 / 11,383 👎)
145,977
favourites (4.3 per 1k visits)
4 September 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

8923716310 August 2026 — 214 players21 August 2026 — 198 players21 August 2026 — 195 players21 August 2026 — 237 players21 August 2026 — 226 players22 August 2026 — 184 players22 August 2026 — 213 players22 August 2026 — 199 players22 August 2026 — 163 players22 August 2026 — 127 players22 August 2026 — 105 players22 August 2026 — 89 players10 August 202622 August 2026
12 measurements spanning 12 days, net -125. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–259 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 06:5089-16
22 Aug 2026, 05:50105-22
22 Aug 2026, 04:50127-36
22 Aug 2026, 03:50163-36
22 Aug 2026, 02:50199-14
22 Aug 2026, 01:50213+29
22 Aug 2026, 00:50184-42
21 Aug 2026, 23:50226-11
21 Aug 2026, 22:50237+42
21 Aug 2026, 21:50195-3
21 Aug 2026, 20:54198-16
10 Aug 2026, 16:20214first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Shockwave [VR]
650 R$
Reusable Cosmetics [VR]
400 R$
Heal Per Kill
250 R$
Chest Holster [VR]
200 R$
Weight Lifter [VR]
190 R$
x2 Shells
170 R$
x2 Jetpack Fuel [VR]
150 R$
Rifle & Shotgun Access [Non-VR]
80 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

VR Player · other3,746,215 · 34.3% win
Champion · progression92,691 · 0.80% win
Package Delivery · other66,813 · 1.2% win
Havoc · other57,446 · 0.50% win
Two For One Combo · other53,699 · 0.30% win
Quick Reflexes · other13,978 · 0.10% win
Low Blow · other11,545 · 0.10% win
Inevitable Fate · other11,372 · 0.10% win
Eagle Eye · other5,307 · 0.10% win
Improvision · other3,023 · 0.10% win
Blood Thirsty · other1,666 · 0.00% win
Crazy Train · other1,031 · 0.00% win
Just for Looks · other467 · 0.00% win
Collector · collection352 · 0.00% win
Bounty Hunter · other118 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7821 August 2026 — 78 % liked21 August 2026 — 78 % liked21 August 2026 — 78 % liked21 August 2026 — 78 % liked22 August 2026 — 78 % liked22 August 2026 — 78 % liked22 August 2026 — 78 % liked22 August 2026 — 78 % liked22 August 2026 — 78 % liked22 August 2026 — 78 % liked22 August 2026 — 78 % liked23 August 2026 — 78 % liked2 September 2026 — 78 % liked21 August 20262 September 2026
13 measurements spanning 12 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 15:2078no change
23 Aug 2026, 15:0778no change
22 Aug 2026, 06:5078no change
22 Aug 2026, 05:5078no change
22 Aug 2026, 04:5078no change
22 Aug 2026, 03:5078no change
22 Aug 2026, 02:5078no change
22 Aug 2026, 01:5078no change
22 Aug 2026, 00:5078no change
21 Aug 2026, 23:5078no change
21 Aug 2026, 22:5078no change
21 Aug 2026, 21:5078no change
21 Aug 2026, 20:5478first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

opposer-vr.fandom.com3 active editors · 1,990 edits
89 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.