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2 Player Super Villain Tycoon

2 Player Super Villain Tycoon

A Roblox experience owned by Tycoon Mania Productions!.

TycoonENtycoonsuperhero/villain2-player

Description (written by the developer; not a statement by this register)

👍 Hit The Like To Unlock Free Exclusive Gears! Make sure to Like The Game! 👍 ⭐ Support the game by giving us a LIKE and a FAVORITE! Welcome To Super Villain Tycoon, Choose Your Character and Build Your Tycoon. Have Fun With Special Outfits and Gears! If you like the game, press the thumb up button! Do not forget to like the game and add it to favorites, it means a lot if you do! Join The Fun Plus to unlock exclusive cash and items in-game! https://www.roblox.com/groups/12689586/Click-Play-Games#!/about Tags: tycoon, tycoon game, 2 player tycoon, villain, thanos, joker, deadpool, super villain tycoon

Last updated by the developer 22 Nov 2021, 04:46 UTC.

0
playing (measured 13 Aug 2026, 16:04 UTC)
83,121
lifetime visits
69%
liked (29 👍 / 13 👎)
157
favourites (1.9 per 1k visits)
5 September 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 16:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Commands
2,999 R$
2x Cash
450 R$
Rainbow Upgrader
399 R$
Super VIP
295 R$
War Pack
289 R$
Money Dropper
285 R$
God Pack
275 R$
Fun Pack
275 R$
Mega VIP
275 R$
Auto Cash Collector
225 R$
Auto Turret
185 R$
VIP
175 R$
Extra gear
125 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks For Playing! · welcome43,940 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.