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Toshiko | ナイトメア [DEMO]

Toshiko | ナイトメア [DEMO]

A Roblox experience owned by Ravenware.

HorrorJAsurvival horrorzombie virusfirst-person

Description (written by the developer; not a statement by this register)

Game is in early stages of development, please report bugs. Demo only allows access to 2/6 playable areas _______________________________________________ First Person Survival Horror A new virus is discovered outside of Tokyo that threatens all life as we know it. There isn't much time. _________________________________________ [PLANNED UPDATES FOR NEXT MAJOR PATCH] - Combat Systems, animated hostile NPC's. - QOL Patches planned. _________________________________________ 足あしが竦すく _________________________________________ Created by Raven Interactive

Last updated by the developer 21 Jul 2026, 12:59 UTC.

0
playing (measured 11 Aug 2026, 02:00 UTC)
414,306
lifetime visits
96%
liked (6,893 👍 / 303 👎)
44,307
favourites (106.9 per 1k visits)
5 September 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Supporter
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9614 August 2026 — 96 % liked24 August 2026 — 96 % liked4 September 2026 — 96 % liked14 August 20264 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 00:4596no change
24 Aug 2026, 22:4896no change
14 Aug 2026, 22:3596first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.