(FIXED!) POV: You're trapped in your bedroom
A Roblox experience owned by Fire's Random Games.
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(FIXED!) POV: You're trapped in your bedroom is a horror experience created on 2021-09-06. The game has accumulated 3,228,542 lifetime visits and 38,867 favorites. Current player count is zero. The title holds a 71% like percentage. The description outlines a narrative where the player wakes up unable to leave their bedroom, facing static on the TV and altered reality outside the window.
Description (written by the developer; not a statement by this register)
Shutdown (USUALLY) = Update You wake up from a house party and feel fine... until you realize the door won't open. Everybody else is clueless to what is going on. There's no cell service, and the TV won't display anything but static. You look outside the window and see that reality feels slightly different. You can't escape. is this reality anymore? It's up to you to find out. The inspiration for the game: https://www.roblox.com/games/5998846521/ bedroom Update: I'm tired of only three people being on this, here's everyone who have worked on the game vaporyx firecandle7 pk cscottdtv (hotsauce if you remember) stud billy mattias chelky
Last updated by the developer 1 Jun 2026, 04:41 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 20:23 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.