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[UPDATE] cart ride around a used car battery

[UPDATE] cart ride around a used car battery

A Roblox experience owned by funny fire ant games.

SimulatorENcart ridebattery themesandbox

[UPDATE] cart ride around a used car battery is a simulator experience created on 2021-09-06. The game has accumulated 15,022,557 lifetime visits and 54,145 favorites. Currently, zero players are active. The title holds a 55% like percentage. Updates have modified cart spawning and despawning mechanics, including adjustments to the number of rideable batteries within the environment.

Description (written by the developer; not a statement by this register)

in this game you can go around a used car battery and face very interesting situations UPDATE 1.0.1: Added another car battery that you ride around (1.0.0) Carts despawn 10 seconds after spawning. (1.0.1) Carts despawn if nobody is in them for 20 seconds. (1.0.1) Removed another car battery that you ride around (1.0.2)

Last updated by the developer 13 Oct 2025, 00:04 UTC.

0
playing (measured 10 Aug 2026, 15:49 UTC)
15,022,557
lifetime visits
55%
liked (22,485 👍 / 18,205 👎)
54,137
favourites (3.6 per 1k visits)
6 September 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

golden pipe bomb
4,998 R$
silly cart (do not buy)
898 R$
portable cart
148 R$
superior cart
148 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

you winned game!!!!!!!!!!! · progression56,234 · 0.00% win
civic duty · other3,215 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.