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[Horror] Work from home

[Horror] Work from home

A Roblox experience owned by kanashii.

HorrorENhorrorjumpscaresupernatural

Description (written by the developer; not a statement by this register)

Note: It's best played single-player as multiplayer (2 players) can be buggy. WARNING: Flickering lights and jumpscares. If you're unsure how to get the badges, look at YouTube for a walkthrough made by Sircher. Working from home can be amazing at times. Unless. You're all. Alone... You are my sister and you're working from home. An exorcism happened in this house a few days ago it still scares you but everything seem alright lately. Head to the television in the lobby and click on "Play The Game" to start the game. Almost everything is interactable and for the best experience, play on max quality settings! Spatial Voice is enabled to chatter in the lobby. Inspiration: My small temporary apartment in Singapore and a mix of Islamic and Malay/Indonesian horror :) Tags: Jinn Sijjin Siccin Hantu Pontianak The Eyes Seram Scary Creepy Horrifying Horror Game

Last updated by the developer 19 Nov 2021, 19:16 UTC.

0
playing (measured 11 Aug 2026, 03:38 UTC)
363,345
lifetime visits
70%
liked (692 👍 / 299 👎)
4,890
favourites (13.5 per 1k visits)
6 September 2021
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 03:380first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Disturbed · other37,848 · 0.00% win
I'm so awake · other14,791 · 0.00% win
Power Nap-mare · other5,564 · 0.00% win
Freeing Your Trapped Self · progression5,059 · 0.00% win
Possessed · other2,855 · 0.00% win
Coma · other2,312 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.