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[Houses 'n Stuff]

[Houses 'n Stuff]

A Roblox experience owned by Niko and Pro’s Bedroom.

RoleplayENroleplayhangouthidden lore

Description (written by the developer; not a statement by this register)

I love this game to death. just an “average” hangout and roleplay game. There’s a lot of backstory and secrets hidden deep into this game, and some people may not even understand it unless they’re one of my friends who I have told about it. I usually use this game to roleplay with my friends, it’s one of my favorite games, but you’re free to play around in it. It needs a lot of work though. ————————————————————————————————————————————————————————————————— NOTE: (any characters or references protected under copyright belong to their respectful universal creators and are usually used for parody purposes only.)

Last updated by the developer 3 Apr 2024, 02:14 UTC.

0
playing (measured 13 Aug 2026, 00:18 UTC)
1,887
lifetime visits
50%
liked (7 👍 / 7 👎)
7
favourites (3.7 per 1k visits)
7 September 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 00:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donate big to bloxy cola guy
100 R$
donate more to bloxy cola guy
50 R$
Shop Gamepass
10 R$
Bloxy Cola Guy
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Let’s grind this n00b. · other0 · 0.00% win
The Convenience Store · other0 · 0.00% win
The Cola Enthusiast · other0 · 0.00% win
The Friends · social0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.