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Build A City

Build A City

A Roblox experience owned by Grandmaster Games.

TycoonENcity buildingsimulationmanagement

Build A City is a tycoon experience created on 2021-09-07. The game has accumulated 578,267 lifetime visits and 2,218 favorites. Currently, six users are playing. The title holds a 41% like percentage. Players construct urban environments using various buildings and manage resources.

Description (written by the developer; not a statement by this register)

Build the city of your dreams! Grow your city from a small town, to a massive metropolis! 🏙️ Choose from over 500+ Buildings to build! 🛣️ Watch NPC traffic and civilians live in your city! ⏫ Unlock new buildings as you level up! 🛻 Drive around your city and make your citizens happy! ⚡ Make sure your city has all the resources and utilities it needs! ◙▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬◙ ❤️ Much of our income goes towards charity! Join our community to vote on which charities! ◙▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬◙

Last updated by the developer 28 Apr 2026, 18:09 UTC.

6
playing (measured 10 Aug 2026, 19:19 UTC)
578,267
lifetime visits
40%
liked (550 👍 / 841 👎)
2,528
favourites (4.4 per 1k visits)
7 September 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:195first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 City EXP!
789 R$
x2 Money
499 R$
Music Boombox!
149 R$
x2 Population
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Making Some Cash · other359,454 · 100.0% win
The Start Of Something Great · welcome356,850 · 100.0% win
Educated · progression37,647 · 28.0% win
Expansionism · other37,460 · 19.9% win
Money Maker · other7,267 · 1.4% win
Truancy · other3,473 · 1.4% win
Millionaire · other2,677 · 0.50% win
American Healthcare · other1,031 · 0.00% win
Hit The Griddy · other990 · 0.50% win
The City Must Grow · progression935 · 1.4% win
Overpopulation · other805 · 0.50% win
Indus Valley · other768 · 0.50% win
The American Dream · other722 · 0.50% win
Green Thumb · other23 · 0.00% win
Part Of The 1% · progression12 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

404140.514 August 2026 — 41 % liked24 August 2026 — 41 % liked3 September 2026 — 41 % liked13 September 2026 — 40 % liked23 September 2026 — 40 % liked3 October 2026 — 40 % liked13 October 2026 — 40 % liked23 October 2026 — 40 % liked14 August 202623 October 2026
8 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 40–41 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 23:3140no change
13 Oct 2026, 23:2340no change
3 Oct 2026, 23:2240no change
23 Sept 2026, 23:2140no change
13 Sept 2026, 22:0640-1
3 Sept 2026, 21:5341no change
24 Aug 2026, 20:0441no change
14 Aug 2026, 20:0341first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.