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[RELEASE!] Aincrad Adventures

[RELEASE!] Aincrad Adventures

A Roblox experience owned by Blastoff Gaming Studio.

RacingENSword Art OnlineAnime RPGCode-based progression

[RELEASE!] Aincrad Adventures is a racing experience created on 2021-09-08. The game has accumulated 773,086 lifetime visits and 31,558 favorites. It holds a 79% like percentage. Currently, zero users are playing. The description indicates an SAO-themed RPG, though the official genre is listed as racing.

Description (written by the developer; not a statement by this register)

Welcome to Aincrad adventures an SAO themed RPG heavily inspired by SAO defeat enemies and collect rare drops. Make sure to follow the developers twitters for sneaks, easter eggs, and codes! Codes are randomly added to the game and typically don't work after 2 hours so if you aren't followed you will miss out. In order to use codes you must also be in the group. @Huey_Shinzo !Starter to see the starter guide This game is based off of Sword Art Online with original writings by "Reki Kawahara" Illustrations by "abec" Publications by "ASCII Media Works" And inspiration from "Sword Art Online Alicization Lycoris" All sound tracks in the game are exclusive to this game. Current Level Cap: 100 Controls: Z - Equip/Unequip weapon Q - Roll M - Menu Developers: DevShinzo Contributors: Muwii, Sir-L, Judas, Souup, RegalChalice, DrEtiza

Last updated by the developer 4 Feb 2026, 17:38 UTC.

0
playing (measured 10 Aug 2026, 17:08 UTC)
773,086
lifetime visits
79%
liked (8,283 👍 / 2,155 👎)
31,558
favourites (40.8 per 1k visits)
8 September 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x EXP
799 R$
2x Cor
799 R$
Bag
399 R$
Private Servers
399 R$
Gilgamesh [Fate]
199 R$
Mystogen [Fairy Tail]
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

7914 August 2026 — 79 % liked24 August 2026 — 79 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 17:3879no change
14 Aug 2026, 17:3479first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.