[Beta] Chaos Timeline
A Roblox experience owned by Chaos Timeline.
Fighting & PvPENanimeboss battlefighting
[Beta] Chaos Timeline is a fighting-pvp Roblox experience created on 2021-09-08. The game has recorded 1,247,872 lifetime visits and 19,633 favorites. It maintains an 84% like percentage. Currently, zero players are active. The title is categorized as a low-end action and adventure game inspired by anime, featuring boss battles and mobile support.
Description (written by the developer; not a statement by this register)
"Welcome to A Chaos Timeline otherwise ACD" ANNOUNCEMENT! Closed Alpha, Thank you all for supporting our game. We'll try to fix all flaws as soon as possible before the announce of Beta. All the suggestion will be taken in perspective and we'll hopefully brought them out in the future Thank you all for supporting our Project. Low-End Roblox action/adventure/storyline game that got inspried by many popular animes the game is still on alpha phase.hope you guys like it Currently function - Boss Battle -Mobile Support Currently Playable Spec "Press M to obtain ability" -Goku Black -Star Platinum -Gojo Satoru -Gon Freecss -Accelerator -The World -Aizen Sosuke -Akaza -Misaka Mikoto Sound are sourced from a majority libaries and our sfx designers. These can be removed upon legal request //Still in development, thank you for support us//
Last updated by the developer 21 Jul 2025, 05:16 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 21:30 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.