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Project 199X

Project 199X

A Roblox experience owned by Pepperoni Secret Roblox Group.

Fighting & PvPENpost-apocalypticmartial artsroguelike

Description (written by the developer; not a statement by this register)

The year is 199X.. The Earth was engulfed in nuclear flames. Roguelike based on Hokuto no Ken/Fist of The North Star by BURONSON and Testuo Hara. *Currently in early stages of progression testing, fight dummies and people to get your full kit. //////////////////////////////////////////// double tap w to run f to block g for aura (if your style has one) e for barrage h - spawns horse (must own one) c - carry downed players v - rob downed players !givemoney <player> <amount> //////////////////////////////////////////// IOIMAN4443 (Lead Development/Scripting), RA_0H, (Lead Development/Scripting), iPheldia (Animation, Building), TheTrueSauce (Building), ButteryB0b_XD (Building), ThePixelatedMan (Animation, SFX), cringenaenaeinfant (Animation)

Last updated by the developer 9 Aug 2026, 22:19 UTC.

0
playing (measured 12 Aug 2026, 22:53 UTC)
7,518
lifetime visits
94%
liked (98 👍 / 6 👎)
103
favourites (13.7 per 1k visits)
9 September 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 22:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

$3
240 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Radiation Sickness · other42 · 0.00% win
Destined · collection17 · 0.00% win
Marked for Death · progression8 · 0.00% win
Tycoon of the Century · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.