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Halloween Tycoon 2 👻

Halloween Tycoon 2 👻

A Roblox experience owned by FiRed Studios™.

TycoonENHalloweenTycoonCity Building

Halloween Tycoon 2 👻 is a tycoon experience created on 2021-09-09 by FiRed Studios. The game has recorded 956,216 lifetime visits and 7,694 favorites. Currently, zero players are active. The title holds a 64% like percentage. It is categorized under the tycoon genre.

Description (written by the developer; not a statement by this register)

Build your Halloween Tycoon and complete your Halloween City! Fight other players, explore, and so much more! 🎃👻 💾 Tycoons autosave 💾 🔔 Hit the FOLLOW button to get notified about updates! 🔔 Game developed by FiRed Studios. 🎮 Join our group for 500 in-game currency! 🎮

Last updated by the developer 4 Apr 2026, 08:23 UTC.

0
playing (measured 10 Aug 2026, 20:19 UTC)
956,216
lifetime visits
64%
liked (1,419 👍 / 800 👎)
7,728
favourites (8.1 per 1k visits)
9 September 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:191first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Unlimited Money
1,499 R$
VIP Permissions
399 R$
Robvx Dropper 5
300 R$
Robvx Dropper 4
250 R$
Robvx Dropper 3
200 R$
Mobile Collector
199 R$
Robvx Dropper 2
150 R$
Robvx Dropper 1
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome331,720 · 100.0% win
Finish Floor 1 · progression30,046 · 54.1% win
Finish Floor 2 · progression8,906 · 32.4% win
Finish Floor 3 · progression4,369 · 10.8% win
Finish Floor 4 · progression3,367 · 32.4% win
Finish Floor 5 · progression2,583 · 10.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6414 August 2026 — 64 % liked24 August 2026 — 64 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–65 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 16:0364no change
14 Aug 2026, 16:0064first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.