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Jetpack Jumpers

Jetpack Jumpers

A Roblox experience owned by The Gang Stockholm.

SimulatorENflightupgradesdistance

Jetpack Jumpers is a simulator experience created on 2021-09-10. The game has accumulated 15,990,539 lifetime visits and 76,180 favorites. It maintains a 90% like percentage. Currently, zero users are playing. The description highlights jetpack mechanics, upgrades, and codes.

Description (written by the developer; not a statement by this register)

🚀Welcome to the Jetpack Jumpers🚀 CODES: 5001LIKES JETPACKJUMPER10 Russo25K Step on the Launchpad to fly across the map! Steer and jump in mid air for more control of your Jetpack! The further you get the more money you get! 💰 Buy UPGRADES and new JETPACKS to go farther than anyone else! Collect Gems, Go through Boost Hoops and collect extra jumps along the way! Tags: Simulator Russo YouTuber Strong Cool Pets Action

Last updated by the developer 29 Aug 2025, 08:32 UTC.

0
playing (measured 10 Aug 2026, 14:00 UTC)
15,990,539
lifetime visits
90%
liked (43,703 👍 / 5,021 👎)
76,154
favourites (4.8 per 1k visits)
10 September 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Equip +1 Pet
299 R$
Equip +1 Pet
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome4,600,800 · 100.0% win
Beta Tester · other4,600,591 · 100.0% win
Launch Yourself! · other4,494,279 · 100.0% win
Woodland · other4,479,042 · 66.7% win
Reach 50 · progression4,468,735 · 100.0% win
Reach 100 · progression4,463,139 · 100.0% win
10 Launches! · progression3,576,731 · 100.0% win
Desert · other3,225,141 · 100.0% win
Reach 1000 · progression3,113,291 · 100.0% win
Equip Trail · other2,275,113 · 66.7% win
50 Launches! · progression2,161,152 · 66.7% win
Reach 2000 · progression1,993,485 · 66.7% win
Volcanic · other1,559,387 · 66.7% win
Crash · other1,530,873 · 66.7% win
100! LAUNCHES! · progression1,308,926 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9013 August 2026 — 90 % liked23 August 2026 — 90 % liked2 September 2026 — 90 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 17:5290no change
23 Aug 2026, 17:3490no change
13 Aug 2026, 17:3290first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.