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Escape Halloween Obby!

Escape Halloween Obby!

A Roblox experience owned by MSL Games.

ObbyENHalloweenObbyMulti-platform

Escape Halloween Obby! is an obby experience created on 2021-09-11. The game has accumulated 7,855,217 lifetime visits and holds 12,249 favorites. Currently, 2 users are playing. The title maintains a 74% like percentage. It is categorized under the obby genre within the Roblox platform.

Description (written by the developer; not a statement by this register)

Trick or treat! Can you escape this 25 stage obby? Now available on PS5 PS4 XBOX PC & MOBILE! 💰 Need help? Check out the store for cool power-ups and gadgets! ⭐ If you enjoyed and want to see more obbies, please leave a like and favourite! 🎁 Join the group to get 2 FREE gears in-game! 👇 https://www.roblox.com/groups/5702877/MSL

Last updated by the developer 23 Dec 2025, 14:53 UTC.

2
playing (measured 10 Aug 2026, 14:08 UTC)
7,855,217
lifetime visits
74%
liked (3,832 👍 / 1,333 👎)
12,297
favourites (1.6 per 1k visits)
11 September 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:081first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Carpet
229 R$
Boombox
154 R$
Grappler Gun
104 R$
Gravity Coil
64 R$
Speed Coil
54 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome5,312,452 · 100.0% win
Winner! · progression2,343,387 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7413 August 2026 — 74 % liked23 August 2026 — 74 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 22:0274no change
13 Aug 2026, 22:0174first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.