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🃏 Gear Card Wars 🃏

🃏 Gear Card Wars 🃏

A Roblox experience owned by Periastron Studios.

Card & boardENcard battlesgear collectioncombat

🃏 Gear Card Wars 🃏 is a card-board Roblox experience created on 2021-09-13. The game has accumulated 2,161,605 lifetime visits and 6,844 favorites. Currently, zero users are playing. The title holds a 65% like percentage. The description notes updates regarding data loss fixes and item chance adjustments.

Description (written by the developer; not a statement by this register)

Update; Fixed data loss bug, removed SFOTH map and decreased chance of obtaining "Giga" tier items. 👊Ever wanted to try the locked gears from Catalog Gear Place? Of course in here, you can! With luck!🍀 Fight in this "Gear Wars" style game. Filled with gears from Catalog Gear Place, and even contains few unreleased gears from the Catalog Gear Place! Each gear that comes from the cards are randomised, try to recognize how the gears work. Reaching certain Kills in the Leaderboard could award you permanent "Gear Card Wars Exclusive" items in Catalog Gear Place👍 Catalog Gear Place: https://www.roblox.com/games/3390264959

Last updated by the developer 22 May 2025, 13:07 UTC.

0
playing (measured 10 Aug 2026, 19:31 UTC)
2,161,605
lifetime visits
65%
liked (1,484 👍 / 792 👎)
6,843
favourites (3.2 per 1k visits)
13 September 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Overpowered Gear Card
800 R$
Fine Gear Card
250 R$
Extra Gear Card
80 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

100 kills · progression39,238 · 0.00% win
500 kills · progression5,013 · 0.00% win
1000 kills · progression1,932 · 11.8% win
Sword of Time · other289 · 0.00% win
5000 kills · progression283 · 0.00% win
Sword of Dimensions · other179 · 0.00% win
10000 kills · progression103 · 0.00% win
Big Dance Grenade #2 · other69 · 0.00% win
Celestial Staff · collection20 · 0.00% win
100000 kills · progression2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6514 August 2026 — 65 % liked3 September 2026 — 65 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–66 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 11:3865no change
14 Aug 2026, 08:4865first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

gear-card-wars.fandom.com1 active editors · 321 edits
28 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.