Shadow Boxing Fights
A Roblox experience owned by Tokyo Interactive.
MinigamesENparty gamesocial deductionmultiplayer
Shadow Boxing Fights is a minigame created on 2021-09-13. The experience has recorded 6,617,926 lifetime visits and 93,126 favorites. It maintains an 88% like percentage. Currently, zero users are playing the game. The description outlines gameplay involving directional choices and prediction mechanics.
Description (written by the developer; not a statement by this register)
FOR MORE UPDATES CLICK THE FOLLOW BUTTON BESIDE LIKES ! 🥊 Welcome to the world of Shadow Boxing Fights! 🥊 Dive into the action-packed arena of the game inspired by the viral sensation, Shadow Boxing Battles! 💥 📜 Here's how you step into the ring: 1. Each turn, you choose a direction: left, right, up, or down. 2. Try to make your friend look in the same direction you picked. 3. If your friend doesn't look in your direction, it's their turn. 4. Now you have to predict the opposite direction of what they choose. 5. once succesful in doing so it goes back to your turn ! 6. Whoever gets their friend to look in their direction three times in a row wins! 7. Whoever wins is a king at Shadow Boxing Developed by: [Coding] - Zenokei,Tmeoutz,RecodedData [Building] - Shunnz [Art] - Rinanori Have Fun Shadow Boxing !!
Last updated by the developer 3 Mar 2026, 03:56 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:07 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 2 Sept 2026, 23:20 | 88 | no change |
| 13 Aug 2026, 23:17 | 88 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.