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Shadow Boxing Fights

Shadow Boxing Fights

A Roblox experience owned by Tokyo Interactive.

MinigamesENparty gamesocial deductionmultiplayer

Shadow Boxing Fights is a minigame created on 2021-09-13. The experience has recorded 6,617,926 lifetime visits and 93,126 favorites. It maintains an 88% like percentage. Currently, zero users are playing the game. The description outlines gameplay involving directional choices and prediction mechanics.

Description (written by the developer; not a statement by this register)

FOR MORE UPDATES CLICK THE FOLLOW BUTTON BESIDE LIKES ! 🥊 Welcome to the world of Shadow Boxing Fights! 🥊 Dive into the action-packed arena of the game inspired by the viral sensation, Shadow Boxing Battles! 💥 📜 Here's how you step into the ring: 1. Each turn, you choose a direction: left, right, up, or down. 2. Try to make your friend look in the same direction you picked. 3. If your friend doesn't look in your direction, it's their turn. 4. Now you have to predict the opposite direction of what they choose. 5. once succesful in doing so it goes back to your turn ! 6. Whoever gets their friend to look in their direction three times in a row wins! 7. Whoever wins is a king at Shadow Boxing Developed by: [Coding] - Zenokei,Tmeoutz,RecodedData [Building] - Shunnz [Art] - Rinanori Have Fun Shadow Boxing !!

Last updated by the developer 3 Mar 2026, 03:56 UTC.

0
playing (measured 10 Aug 2026, 15:07 UTC)
6,617,926
lifetime visits
88%
liked (15,800 👍 / 2,150 👎)
93,115
favourites (14.1 per 1k visits)
13 September 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Cash
499 R$
Skip Spin
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,911,716 · 0.00% win
1st Knockout! · progression967,276 · 0.00% win
Power Packer · other851,710 · 0.00% win
Godly Shadow Boxer · other647,370 · 0.00% win
Victor ! · other465,958 · 0.00% win
THE KING...... · other300,775 · 0.00% win
10 Knockouts! · progression218,350 · 0.00% win
Legend! · other151,047 · 0.00% win
20 Knockouts! · progression110,804 · 0.00% win
Fast Hands · other58,390 · 0.00% win
40 Knockouts! · progression43,992 · 0.00% win
60 Knockouts! · progression22,372 · 0.00% win
80 Knockouts ! · progression13,106 · 0.00% win
90 Knockouts! · progression10,454 · 0.00% win
100 KNOCKOUTS!!!! · progression8,656 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8813 August 2026 — 88 % liked2 September 2026 — 88 % liked13 August 20262 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 23:2088no change
13 Aug 2026, 23:1788first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.