Princess Tycoon
A Roblox experience owned by Ksieny.
TycoonENteam-basedhalloweenrebirth
Princess Tycoon is a Roblox experience created on September 14, 2021. It has accumulated 3,027,557 lifetime visits and 5,810 favorites. The game holds a 75% like percentage. Currently, zero users are playing. The description indicates team-based tycoon gameplay with separate areas and combat mechanics. Updates include new floors and rebirth multipliers. No specific genre is assigned in the data.
Description (written by the developer; not a statement by this register)
✨Free Private Server 🌝 Don't forget to Like and Favorite! 📢 New Update at 2K Likes! ❤️ 💡 Each team has separate areas. Teams work to be the best tycoon. Teams can fight between each other. The team that completes its territory becomes the best tycoon. 🎃[UPDATE 5.5] (On new servers!) [5.0] 🧱 New Floor (Halloween) 🎃 Map editing for Halloween theme 📄 Rebirth Global Board 💖 Rebirth Multiplier [5.5] 💸 Cash items now give more cash based on progress 🔩 Adjusting Over Head Gui 💰 Adjusting Prices 🔨 Bug fixed 🔑Do not forget to join the group: https://www.roblox.com/groups/6712002/Ksieny 💎 Premium benefits; +1K Cash 💰 Benefits of group members; +1K Cash and Group Cash Collector 🐱🏍 Run (PC : Shift, XBOX : B) 💾 Save system 💥 Thanks For Playing Princess Tycoon
Last updated by the developer 28 May 2023, 07:39 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:01 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 05:48 | 75 | no change |
| 14 Aug 2026, 05:48 | 75 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.