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get hit by a train simulator

get hit by a train simulator

A Roblox experience owned by rafeΙ.

SimulatorENtrainphysicssocial

Description (written by the developer; not a statement by this register)

note: some floors might seem outdated, there's ongoing renovation and everything should be fixed at some point a simple game where you can: - hang out with other people - explore the map and unlock somewhat cool items - get hit by a train (the most important part) changelog: - halloween items offsale bye bye - 6 new hats - fixed UI's on all floors - bye bye fall theme shoutout to ianchua1 his games inspired me to make this work of art

Last updated by the developer 15 Dec 2023, 15:33 UTC.

0
playing (measured 11 Aug 2026, 02:37 UTC)
163,305
lifetime visits
81%
liked (214 👍 / 49 👎)
511
favourites (3.1 per 1k visits)
14 September 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Spray Can
180 R$
Blowdryer
100 R$
Airpods
60 R$
Banana Peel
55 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

10 WOs · other9,639 · 0.00% win
aight cool · other7,926 · 0.00% win
100 WOs · collection417 · 0.00% win
250 WOs · progression155 · 0.00% win
omg owner!!! · other89 · 0.00% win
winner!!! · other73 · 0.00% win
10 Work · other55 · 0.00% win
Broom · collection36 · 0.00% win
55 Work · other25 · 0.00% win
125 Work · other16 · 0.00% win
get help · other3 · 0.00% win
12345 · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8115 August 2026 — 81 % liked4 September 2026 — 81 % liked14 September 2026 — 81 % liked15 August 202614 September 2026
3 measurements spanning 30 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Sept 2026, 08:1981no change
4 Sept 2026, 08:1781no change
15 Aug 2026, 06:3381first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.