[SALE!] Ride a box to the finish!
A Roblox experience owned by LOL Development Center.
ObbyENobstacle courseflood escaperace
Ride a box to the finish! is an obby experience created on September 15, 2021. It has accumulated 5,155,038 lifetime visits and 4,549 favorites. The game holds a 65% like percentage. Currently, zero players are active. The description includes promotional links and extensive tags related to various gameplay themes.
Description (written by the developer; not a statement by this register)
❗❗ JOIN OUR GROUP FOR ADMIN: https://www.roblox.com/groups/12278590/LOL-Development-Center ❗❗ ✏️ Tags: escape the flooding city, escape the flood, sports, baseball, hockey, football, soccer, time, raft, uncopylocked, studio, wipeout, pet, version, family, life, live, night, food, easy, roller, minecraft, heights, coaster, cart, ride, train, jet, plane, bus, crash, name, fun, hangout, play, princess, water, slide, down, stairs, fall, jump, pool, boys, girls, vs, red, blue, team, win, admin, vip, beach, skate, gear, fly, summer, island, club, hotel, music, war, guns, a, and, fight, zombie, survive, build, to, catalog, heaven, ship, boat, race, car, HOSPITAL, tycoon, obby, battle, adventure, wave, free, lava, police, jail, hospital escape, roblox, flood escape, robux, new, a, b, c, d, e, k, l, m, n, o, p, q, r, s, t, u, v, w, x, y, z
Last updated by the developer 2 Oct 2022, 11:08 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 18:17 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.