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Tower Of Suffering

Tower Of Suffering

A Roblox experience owned by Improved Studios.

ObbyENtowerobbyrandomized

Description (written by the developer; not a statement by this register)

Welcome to Tower Of Suffering! 😳 New stages added every day! 🎉 We will give a free fusion coil for a month when we reach 100 likes! 👥 Join Improved Studios roblox group for more games and early updates! ⌛ This is still in beta! Updates are gonna be made daily. 🎮 How to play This is just like any other obby but now in a tower and randomized, do you have the skill to complete loads of stages in just 5 minutes? Join the game to find out. This is heavily inspired by Tower Of Hell https://www.roblox.com/games/1962086868/Tower-of-Hell? If you enjoyed the game make sure to like and favorite the game! 👍⭐ ♥ Made by XzninjahayanXz Improved Studios™ No copy right intended.

Last updated by the developer 3 Nov 2021, 21:43 UTC.

0
playing (measured 31 Aug 2026, 22:17 UTC)
1,925
lifetime visits
63%
liked (15 👍 / 9 👎)
23
favourites (11.9 per 1k visits)
15 September 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
31 Aug 2026, 22:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

JumpCoil
300 R$
Thanos Flinger
300 R$
Beta (Do not buy)
160 R$
Inf Health
150 R$
x2 Jump Boost
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First 1000 people to join! · welcome888 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.