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Push off people simulator

Push off people simulator

A Roblox experience owned by TeamSteve.

SimulatorENphysics-basedsocial interactionannoyance humor

Push off people simulator is a Roblox experience in the simulator genre, created on 2021-09-16. The game has recorded 23,381,599 lifetime visits and 47,024 favorites. Currently, zero players are active. The title holds a 65% like percentage. The description notes gameplay involving punching players out of the map and includes warnings about loud sounds.

Description (written by the developer; not a statement by this register)

There's nothing to do here, only punch people out of the map and hear annoying sounds ⚠️ This game contains loud and maybe some annoying sounds ⚠️

Last updated by the developer 5 Jul 2026, 20:22 UTC.

0
playing (measured 10 Aug 2026, 21:03 UTC)
23,381,599
lifetime visits
65%
liked (8,764 👍 / 4,794 👎)
47,016
favourites (2.0 per 1k visits)
16 September 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:034first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Boombox
70 R$
Sign
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

10M Visits · other278,453 · 0.00% win
100k Visits · other5,719 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6513 August 2026 — 65 % liked23 August 2026 — 65 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–66 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 16:1665no change
13 Aug 2026, 16:0565first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.