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Pop It Trading

Pop It Trading

A Roblox experience owned by ToysLiker.

Social & hangoutENtoy tradingcodes

Pop It Trading is a social-hangout experience created on 2021-09-18. The game has accumulated 284,763,015 lifetime visits and 174,425 favorites. Currently, 242 players are active. The title holds an 84% like percentage. The description outlines trading mechanics involving standing on a board and dropping toys.

Description (written by the developer; not a statement by this register)

🔥 Use the code 'like90k' and LIKE the game for free coins!!! 👍 NEW CODE releases once the game gets 120K LIKES! 🍔 Special Toy Code: trade2022 Game rules: Stand on the board with someone. Drop toys to trade. Jump on the green button for trading. Trading toys with your friends and may you have fun.

Last updated by the developer 27 Jul 2026, 06:56 UTC.

90
playing (measured 24 Aug 2026, 01:50 UTC)
284,970,851
lifetime visits
84%
liked (99,008 👍 / 18,186 👎)
175,649
favourites (0.6 per 1k visits)
18 September 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

90265177.510 August 2026 — 265 players21 August 2026 — 186 players21 August 2026 — 160 players21 August 2026 — 144 players21 August 2026 — 131 players22 August 2026 — 152 players22 August 2026 — 139 players22 August 2026 — 126 players22 August 2026 — 144 players22 August 2026 — 130 players22 August 2026 — 183 players22 August 2026 — 177 players22 August 2026 — 183 players22 August 2026 — 213 players22 August 2026 — 203 players22 August 2026 — 216 players22 August 2026 — 220 players22 August 2026 — 243 players22 August 2026 — 242 players22 August 2026 — 218 players22 August 2026 — 167 players22 August 2026 — 172 players22 August 2026 — 160 players22 August 2026 — 175 players22 August 2026 — 191 players22 August 2026 — 165 players22 August 2026 — 144 players22 August 2026 — 138 players22 August 2026 — 122 players23 August 2026 — 121 players23 August 2026 — 140 players23 August 2026 — 138 players23 August 2026 — 136 players23 August 2026 — 142 players23 August 2026 — 150 players23 August 2026 — 159 players23 August 2026 — 170 players23 August 2026 — 202 players23 August 2026 — 186 players23 August 2026 — 199 players23 August 2026 — 227 players23 August 2026 — 251 players23 August 2026 — 231 players23 August 2026 — 187 players23 August 2026 — 187 players23 August 2026 — 181 players23 August 2026 — 154 players23 August 2026 — 187 players23 August 2026 — 178 players23 August 2026 — 148 players23 August 2026 — 152 players23 August 2026 — 148 players23 August 2026 — 129 players24 August 2026 — 119 players24 August 2026 — 90 players10 August 202624 August 2026
55 measurements spanning 13 days, net -175. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–291 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 55
Measured (UTC)PlayersChange
24 Aug 2026, 01:5090-29
24 Aug 2026, 00:50119-10
23 Aug 2026, 23:50129-19
23 Aug 2026, 22:50148-4
23 Aug 2026, 21:50152+4
23 Aug 2026, 20:50148-30
23 Aug 2026, 19:50178-9
23 Aug 2026, 18:50187+33
23 Aug 2026, 17:50154-27
23 Aug 2026, 16:50181-6
23 Aug 2026, 15:50187no change
23 Aug 2026, 14:50187-44
23 Aug 2026, 13:50231-20
23 Aug 2026, 12:50251+24
23 Aug 2026, 11:50227+28
23 Aug 2026, 10:50199+13
23 Aug 2026, 09:50186-16
23 Aug 2026, 08:50202+32
23 Aug 2026, 07:50170+11
23 Aug 2026, 06:50159first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
499 R$
High-Tech Glasses
399 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

The Hatch · other327,107 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8421 August 202622 October 2026
61 measurements spanning 62 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 61
Measured (UTC)% likedChange
22 Oct 2026, 12:4584no change
12 Oct 2026, 12:3884no change
2 Oct 2026, 12:3784no change
22 Sept 2026, 12:3584no change
12 Sept 2026, 12:3484no change
2 Sept 2026, 12:3384no change
24 Aug 2026, 01:5084no change
24 Aug 2026, 00:5084no change
23 Aug 2026, 23:5084no change
23 Aug 2026, 22:5084no change
23 Aug 2026, 21:5084no change
23 Aug 2026, 20:5084no change
23 Aug 2026, 19:5084no change
23 Aug 2026, 18:5084no change
23 Aug 2026, 17:5084no change
23 Aug 2026, 16:5084no change
23 Aug 2026, 15:5084no change
23 Aug 2026, 14:5084no change
23 Aug 2026, 13:5084no change
23 Aug 2026, 12:5084first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Off-platform reach

2,352,525
YouTube views across 20 matched videos

Most-viewed match: “New code for random item on stranger things ||roblox pop it trading||”.

Summed views of the top YouTube videos matching this game’s name — an approximate, name-matched measure of cultural footprint beyond Roblox, not an exact total. Measured 5 Sept 2026, 03:20 UTC.