Babysitter🧸(STORY)
A Roblox experience owned by TuckitTom Studios.
RoleplayENstoryroleplayhorror
Babysitter🧸(STORY) is a roleplay experience created on September 19, 2021. The game has accumulated 19,903,608 lifetime visits and 32,788 favorites. It maintains an 88 percent like percentage. Currently, zero users are playing. The description highlights a massive update with bug fixes and mentions a store for helpful passes.
Description (written by the developer; not a statement by this register)
MASSIVE NEW UPDATE! Everything has been completely remade and ALL bugs are now FIXED! WELCOME TO BABYSITTER STORY! You and your friends are playing fun games with the new babysitter, but suddenly stumble upon something you weren't meant to see... Play now to find out! 🎁 JOIN TuckitTom Studios group for a FREE PRIZE! 🎁 🛒 Struggling to survive? Check out the store for some helpful passes to help you out! 🛒 Tags, Adventure, Multiplayer, Story, Break In, Obby, Tycoon, Adopt, Adoption, Adopt Me, Babysitter, Pet, Pet Simulator, Fun, Christmas, Games, Grinch, Christmas, North Pole, Elf, Santa, Rudolph, Krampus, Rainbow Friends, twilight daycare, daycare, club roblox, vacation, daycare RP, maple hospital, daycare, daycare story, twilight daycare, baby, toca boca, encato, frozen, kid, kid games, adventure
Last updated by the developer 27 Mar 2024, 22:17 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:36 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 2 Sept 2026, 17:02 | 88 | no change |
| 13 Aug 2026, 16:37 | 88 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.