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Squid Game Obby!

Squid Game Obby!

A Roblox experience owned by Tycօօn.

ObbyENSquid GameObbyParkour

Squid Game Obby! is an obby experience created on 2021-09-19. It has accumulated 6,320,042 lifetime visits and 9,932 favorites. The experience currently has 0 players online and a 63% like percentage.

Description (written by the developer; not a statement by this register)

Squid Game Obby!

Last updated by the developer 29 Jun 2025, 21:36 UTC.

0
playing (measured 10 Aug 2026, 19:30 UTC)
6,320,042
lifetime visits
63%
liked (5,883 👍 / 3,465 👎)
9,928
favourites (1.6 per 1k visits)
19 September 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[SALE] Ocean Trail
50 R$
[SALE] Nature Trail
50 R$
[SALE] Midnight Trail
50 R$
[SALE] Lime Trail
50 R$
[SALE] Blaze Trail
50 R$
[SALE] Golden Trail
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome3,171,010 · 0.00% win
Winner! · progression1,001,202 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6313 August 2026 — 63 % liked2 September 2026 — 63 % liked1 November 2026 — 63 % liked13 August 20261 November 2026
3 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–64 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 23:4963no change
2 Sept 2026, 23:3763no change
13 Aug 2026, 23:3563first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.