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The Tower of Wall Hops 2 (Alpha)

The Tower of Wall Hops 2 (Alpha)

A Roblox experience owned by The Tower of Wall Hop Group.

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Description (written by the developer; not a statement by this register)

Welcome to The Tower of Wall Hop 2. This Game Create after the part 1 game finish. Read Update if you want to know. // Update Log // - Fixing after Comeplete Sub-Difficulty Mild will bring you to Difficulty Hard - Fixing path has weird shape on stage 67 V2.4.5 Have a Great Day. :)

Last updated by the developer 16 Mar 2023, 09:58 UTC.

0
playing (measured 25 Aug 2026, 00:34 UTC)
195
lifetime visits
100%
liked (4 👍 / 0 👎)
8
favourites (41.0 per 1k visits)
20 September 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
25 Aug 2026, 00:340first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Alpha Tester of The Tower of Wall Hop 2 · other46 · 0.00% win
Demo Tester of The Tower of Wall Hop 2nd · other24 · 0.00% win
Pre-Alpha Tester of The Tower of Wall Hop 2nd · other23 · 0.00% win
Complete Difficulty Tutorial · progression23 · 0.00% win
Complete Sub-Difficulty Simple · progression22 · 0.00% win
Complete Difficulty Effortless · progression20 · 0.00% win
Complete Sub-Difficulty Dirt · progression20 · 0.00% win
Complete Difficulty Easy · progression15 · 0.00% win
Complete Sub-Difficulty Neat · progression14 · 0.00% win
Complete Sub-Difficulty Epic · progression12 · 0.00% win
Complete Difficulty Medium · progression11 · 0.00% win
Complete Sub-Difficulty Normal · progression8 · 0.00% win
Complete Sub-Difficulty Mild · other6 · 0.00% win
Complete Sub-Difficulty Dull · progression4 · 0.00% win
Complete Difficulty Hard · progression3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.