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Critical Story: Legacy [READ DESC]

Critical Story: Legacy [READ DESC]

A Roblox experience owned by Slime Hunters.

RacingENRPGRemakeNostalgia

Critical Story: Legacy [READ DESC] is a Roblox experience categorized under racing. Created on September 20, 2021, the game has accumulated 1,082,339 lifetime visits and 10,732 favorites. Currently, one player is active. The title holds a 90% like percentage based on user ratings.

Description (written by the developer; not a statement by this register)

Check out our new game, the sequel: Critical Fantasy! https://www.roblox.com/games/124519565742104/Critical-Fantasy Critical Story is a RPG game inspired by Critical Adventure, it's also an unofficial remake of Critical Adventure: Remastered, which will help players find a sense of nostalgia in the past Critical journey. [ Big Thanks to ] - Critical Adventure by EpicCritical - Critical Strike [Old] by EpicCritical - Critical Adventure: Remastered by ToucanCalex - Critical Expedition by Vaporwave Games

Last updated by the developer 10 Jul 2025, 09:34 UTC.

1
playing (measured 10 Aug 2026, 16:21 UTC)
1,082,339
lifetime visits
90%
liked (4,147 👍 / 469 👎)
10,739
favourites (9.9 per 1k visits)
20 September 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation of LEGENDARY EXPLOSION
100 R$
Donation of Wolf
75 R$
Donation of Flame
50 R$
Donation of Kitsune
25 R$
Donation of Lux
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome, Adventurer! · welcome202,404 · 92.3% win
Crimson Slime · collection14,542 · 0.00% win
Kitsune · other9,547 · 0.00% win
Skybound Slime · other4,917 · 0.00% win
Former Savior · other1,363 · 0.00% win
Alpha Tester · other698 · 0.00% win
Top Donator · other4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9014 August 2026 — 90 % liked24 August 2026 — 90 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 14:5390no change
14 Aug 2026, 14:5290first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.