[EINC] The Abandoned Mine
A Roblox experience owned by Exodus Incorporated.
RoleplayENhorrorroleplaystory-driven
Description (written by the developer; not a statement by this register)
It's a dark night. You've driven far out [with your crew] into The Appalachian Mountains, and now prepare to explore a long forgotten mineshaft hiding in the foothills to see if your theory is right or not. What sits inside? Perhaps just some old junk. ══⋆★⋆══ ATTENTION: This game is WORK IN PROGRESS! AM is a horror-esque ROLEPLAYING game with story elements, tied to Exodus Incorporated, owned by TORN EARTH. Jump into a public role and explore the map and story, or apply for a job (below) and clock in for your duties. This is NOT a Campaign/Story-Book game, you will not experience much by yourself. JOIN THE GROUP for UPDATES: https://www.roblox.com/groups/5109314 WE HAVE A DISCO FOR ALL COMMUNICATION: uDjG4YM => WE SCHEDULE PLANNED ROLEPLAYS ON SATURDAYS AND SUNDAYS. KEEP IN TOUCH ^^^ FAST FAQ: -Read the FAQ -The story takes place in the Torn Earth universe -The story takes place after May 2021 -Follow the rails -There are no in-built jumpscares -Join & apply for more roles
Last updated by the developer 17 May 2026, 01:38 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 12 Aug 2026, 12:31 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.