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[Christmas] The Ultimate Battle

[Christmas] The Ultimate Battle

A Roblox experience owned by The Ultimate Battle Studies.

OtherEN

[Christmas] The Ultimate Battle is an other genre Roblox experience created on 2021-09-21. The title has accumulated 3,892,095 lifetime visits and 19,976 favorites. Currently, zero users are playing. The experience holds a 78% like percentage.

Description (written by the developer; not a statement by this register)

[Update] - See the Panel Join Group Roblox Server: https://web.roblox.com/groups/14731917/The-Ultimate-Battle-Studies#!/about

Last updated by the developer 6 Jan 2025, 13:58 UTC.

0
playing (measured 10 Aug 2026, 17:04 UTC)
3,892,095
lifetime visits
78%
liked (4,964 👍 / 1,413 👎)
19,973
favourites (5.1 per 1k visits)
21 September 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[Pack Fruits] - Class
1,500 R$
Dust Sans [DLC]
750 R$
Exe Soul [DLC]
666 R$
Soul Fox [DLC]
650 R$
Vip Determination [DLC]
300 R$
Disbelief [DLC]
225 R$
Cheese Crusade [DLC]
199 R$
Impostor [DLC]
175 R$
Killer Sans Soul [DLC]
125 R$
Sans Soul [DLC]
75 R$
[Classsic Pack] - Classs
50 R$
[Donate Plis]
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

[Critical Sans] · other167,023 · 0.00% win
[Rejuvenation] · other116,313 · 0.00% win
[Toxic Glove] · other115,213 · 0.00% win
[Rare Vhs] · collection83,260 · 0.00% win
[Fatal Bone] · other46,076 · 0.00% win
[Infected Custard] · other27,911 · 0.00% win
[Remedy] · other26,139 · 0.00% win
[Papyrus?] · other24,710 · 0.00% win
[Nightmare Apple] · other18,519 · 0.00% win
[Dream Apple] · collection18,082 · 0.00% win
[Knife Overwrite] · other17,364 · 0.00% win
[Christmas Gift] · other16,135 · 33.3% win
[Awakening] · other15,845 · 33.3% win
[Does anyone like pizza?] · other15,663 · 0.00% win
[The Mask of April] · collection13,760 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7814 August 2026 — 78 % liked3 September 2026 — 78 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 03:3678no change
14 Aug 2026, 03:3378first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.