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πŸŽ…βš”οΈ Combat Champions!

πŸŽ…βš”οΈ Combat Champions!

A Roblox experience owned by Superstorm Studios.

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Description (written by the developer; not a statement by this register)

βš”οΈ Welcome to "Combat Champions!" βš”οΈ USE CODE "RELEASE" How to Play: 🏹 Swing unique weapons, to defeat the hoards of enemies, and bosses! πŸ’Ž Collect gems & coins all around the map, helping you to upgrade your weapons, storage & class! πŸŽ„ Travel from land to land & discover different areas! πŸ’₯ Fight massive bosses for extra rewards! πŸ₯š Unlock pets to boost you in your aim to defeat every enemy around! Latest Update [Christmas]: v0.2 πŸŽ… Free 2k coins with code "XMAS2022"! Join the Group "Superstorm Studios" to unlock: πŸ’– Ruby Kitten Pet πŸ’° Daily Chest Rewards πŸ’° x1.5 Coins

Last updated by the developer 4 Dec 2023, 07:31 UTC.

0
playing (measured 11 Aug 2026, 07:08 UTC)
16,214
lifetime visits
78%
liked (119 πŸ‘ / 33 πŸ‘Ž)
387
favourites (23.9 per 1k visits)
21 September 2021
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 07:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Infinite Souls
549 R$
VIP
499 R$
+4 Pets Equipped
449 R$
Auto Egg Hatch
299 R$
Triple Egg Hatch
299 R$
Lucky Chances
249 R$
+2 Pets Equipped
249 R$
+100 Pet Slots
249 R$
x2 Gems
150 R$
x2 Coins
150 R$
x2 Souls
150 R$
+50 Pet Slots
149 R$
x2 Speed
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Combat Champions! Β· welcome10,618 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.